Current Status

-Pimping The Great White Destroyer v1.3b-
-Red Ice-
-"Death Pants"-
Showing posts with label Beardy. Show all posts
Showing posts with label Beardy. Show all posts

Sunday, April 1, 2012

Stuff gets worked on.

Ok, first off, The Great White Destroyer is now “pay what you want” with a minimum entry of $1. Now I just have to contact every other place the game is for sale at to work it out. Communication, how I loath thee!

Red Ice. I’ve been recently working on the “Hiss” team, you can guess what they’ll look like. Or, just look at some pics. Here’s a concept rough, was working out different patterns and combinations.
Here’s what the Hiss fat guy skater looks like.
Bad Mountain. It’s coming along slowly but surely. I’ve got the first boss functional, he’s got a pool of 15 attacks, 4 of which are randomly chosen for the encounter.

I’ve also gotten the first Quest Room up and running.

The player is treated to some absurd scenario, they go get/do X, bring it back for Y. This quest here is to retrieve “Princess”, a unique cavecoon. If you say yes to that, she shows up somewhere on the first floor. After a fight, pick up her unconscious body and head back to the quest room, where you are rewarded with a special item that’s not on the random drop tables.

Speaking of random drop tables, I did some rework on those. I’ve broken the greater table into smaller tiers to match up with the level structure.

I added a few new items as well. The Pink Bow(previously mentioned quest reward) is a durable head gear that prevents knockouts from cave-ins. Skull Bombs came about from one of the first boss’s attacks. It’s like a regular bomb, but it throws bone chunks outward in 8 directions when it blows up. Flare Bombs aren’t entirely finished, you can guess what they do.

Ok, getting long here. Last but not least, check out Brash Monkey’s Spriter, especially if you’re into 2D art and animation. You bet your ass I’m donating to that endeavor.

Wednesday, June 9, 2010

Contrasaurus and mining hats.

I've been contracted by STRd6 to do artwork for their game Contrasaurus. They'd like me to tell you to check out their story document and a demo mockup of the game in action. The links will be below, you must have a HTML5 Canvas compatible browser, like Firefox, Safari, Chrome or Opera.

Prototype Demo http://contrasaurus.strd6.com/
Plot Story Fun Time http://docs.google.com/View?id=dfbxkqk5_798t6nk6cz

I'm enjoying myself with it, the wacked out story hits me the right way, and I love 2d shooters, plus dinosaurs! AND Reagan!

On the flipside, here's some headgear action for our old man Beardy.





I've also gotten more done with YGTShaft, but I'll leave that for Friday.

Wednesday, May 12, 2010

Sand everywhere!

No, I'm not at the beach. I finished up the Sand Wall block, it is fully functional. When you destroy them, they destroy other sand wall blocks that neighbor them in a chain reaction.


I did the Crush Axe texture today, no pic, silly 3DS renders it wonky. Also started texturing Beardy.

Monday, May 10, 2010

Dirty Particles

Got particles working for the dirt wall block, looks good too. In motion anyway. There are two that fire off, one for the debree and another for kicking up a dust cloud. Until Friday, here's a pic.


Currently working on the sand wall block, got the model done, just need to texture and get it in game. After that I think I'll texture up Beardy(whom is all rigged up thanks to Jay) and that Crushaxe(thanks to Art) which is pictured below.

Friday, April 16, 2010

Friday Bullcrap, less video

No vid, just pics. Today I have this...


And my good friend Jay is currently modeling Beardy, here's a pic of that...


He's around 2400 polys at the moment.

I've already started drawing up items and I'll most likely do another character before going back to the coding/scripting.

Everyone have a good weekend.

Wednesday, April 14, 2010

Old alien model finally serves purpose!:O

Ok, to test out the model importing in unity, I dug up an old alien I did years ago to throw in there. It's a smooth process for certain, this singular picture is my only proof!


Also, I have completed a model sheet for old Beardy. It's pretty bare bones but will hopefully do the job for now.


I want to get a few more things drawn up before going back to the game script itself. Working on Rabid Cavecoon and some items, such as pickaxes and dynamite.

Monday, April 5, 2010

Dumbass.

That's me. I got the collision detection working. My problem, I was translating the object's position using the Transform class instead of using the CharacterController class. Hurf durf! Anyway, I'll most likely work on the game camera next, get it to change it's position on the fly when a wall comes between it and the player.

Here's some progress on Beardy, I think the one on the far right is what form I want him to have. I've been working on boiling him down into simpler shapes, there are some small signs of that in this pic.

Monday, March 29, 2010

Beardy has a beard.

Here are some roughs for the main character, Beardy. Was trying to find a look for him face wise obviously. Anyhow, the story so far on him, he's returned to Bad Mountain after all these years(it kicked his ass when he was younger) to dig out it's black heart, and also to loot it. He has gambling debts and bar tabs that need paid, and some new teeth would be nice, maybe a swank suit and an estate of his own.


Did some shark business today, and attempted to start prototyping the controls for this thing in Unity. I need to print some stuff off to have in front of me, having trouble keeping all this new info sorted mentally.