Current Status

-Pimping The Great White Destroyer v1.3b-
-Red Ice-
-"Death Pants"-
Showing posts with label bullcrap. Show all posts
Showing posts with label bullcrap. Show all posts

Sunday, June 19, 2011

No video, only this blog post.

Rats and crap turds! I've simply been too worn out these last few weekends for the video bullcraps. So here I am, posting some update stuff about a few things.

The Great White Destroyer ver 1.4, it keeps on rolling. Here's the rub since last time.


The Gun Cops are the first line of assault and only show up after Shark is caught breaking the law. They'll close in and begin firing slowly, and will reload when out of bullets. That's your chance to rush in and disarm them, or eat them, whatever.


Shotty Cops are a lot like Gun Cops in behavior, with a few differences. They're slower, and like to get a little closer before shooting. They fire spreads of bullets naturally, but unnaturally the bullets travel slower than normal.


I love the name Swat Cop! Trained in the art of Three Shot Burst, as to be deadly and quick. These guys not only shoot Shark with their cool auto-rifles, but sport some tear gas as well.

As you can see, to save some time I re-used some art from the other fish and added to them. It works out very well, they look great in action. Next up I'll be working on the law escalation system, sorta like the Grand Theft Auto thing. Instead of it resetting every time you evade the law like in GTA, it continues to increase unless you avoid breaking the law for a while, or take a day off, or wear a disguise, but more on those mechanics at a later date. Plus, lets all shoot Shark!




Hellhol news, there is none. The game is not forgotten, I've just been busy.

Free Stuff will get a few more bits sometime tomorrow. That crappy Fall/Winter tileset will get on there, as well as another character from the defunct Snowball's Chance 2.

Backyard Ninja Adventures I'm toying around with this freebie game here where I showcase different game mechanics in a 2D sidescrolling fashion. This thing here is a take on one of the first games I piddled around with, dealing with taking territory by directing flows of units who behaved in predictable patterns. Anyhow, I'll probably make a few stages based on it and put it out there, see what people think. More at a later date.



Thanks for stopping by.

Saturday, June 4, 2011

Summer bummer.

Summer can be a bummer! I'm talking lousy humidity and high temperatures. I'm talking sweat is yanked from you even while in an air conditioned environment. I'm talking, being miserable and wanting to slouch the day away. At least until you get used to it again.

What? Video? Yes, of course.



Thanks for stopping by.

Saturday, May 14, 2011

Irrelevancy abounds!

Here's the video, in all it's glory.



I forgot to mention that some other work did get done for Hellhol. I made some more tweaks to the target finding code, and had some random name generation working for the Gobbys and Trollgees.

Thanks for stopping by.

Saturday, May 7, 2011

Saturday, April 16, 2011

Gobbys bleeding and dying all over the place!

It's true, and they explode whilst leaving a rather large block of bones behind. Check it out plus mooooore!



A reminder to any indie gamers out there, Pixel Prospector's Big Video Project is ending this month, so if you want to win some games by making videos of games, get on it!

Yoyo Games put out Gamemaker 8.1 yesterday. Some new stuff in there, mostly I'll benefit from the extra functionality on the room editor.

I forgot to post about it last week, but I'm throwing some of my better artwork from my unfinished projects up for cash. These will mostly be tilesets and character animations. I'll be adding new pieces every Monday(until I run out), unless other business calls. Check it out.

Thanks for stopping by.

Saturday, April 9, 2011

When Gobbys Attack!

It's Bullcrap time! All is explained in the video.


Magicka is a pretty rad game. I wasn't sure I'd like it from watching the gameplay, but being able to tackle any encounter with so many methods is very enjoyable. These methods being the dialing up of spells. It was a little clucky at first, but you start to roll with it. When enemy wizards start throwing beams around, and you start throwing beams, funny stuff happens! Usually one party explodes gloriously.

Thanks for stopping by!

Saturday, April 2, 2011

Hellhol Bullcrap 4-2-2011

Video!


I'll most likely stick some more pics up on the facebook photo album soon.

Thanks for stopping by.

Saturday, March 26, 2011

Bullcrap of a different sort.

Not the kind with videos, no. This week my pc was acting wonky, chugging when it shouldn't have, plus the internet connection had turned south. I'm talking 1 to 2 kb per second south. The problem turned out to be several things at once! Our wireless router was biting the dust, the internet lines out here are being upgraded, and my compy had a few trojans on it. So after much teeth gnashing, some phone calls, some virus scans, it's all back to normal now.

So the rest of the week I spent prototyping an rpg/puzzle, or puzzle/rpg, whatever. More details on that later.

Also, I picked up one of the Sega Genesis collections through steam, there were a few games from the Shining series in there that I never got to play. Focusing on Shining in the Darkness at the moment. I still find that type of thing enjoyable, my only real gripe is that the labyrinth can spit monsters at you every step sometimes. Ha, this old stuff doesn't hold your hand either! No map, no mercy, few details about your quest. Who knew I had to clobber a giant effing crab(who will stomp your ass flat) to progress the story!? I actually looked that up to make sure, now that I have a grasp of how the game is set up, I'll hoof it from here. I managed to memorize the layout of the first floor, but some of the others I take the "lets go left/right at every turn" approach. Good times.

Saturday, March 19, 2011

Bullcrap 3-19-2011

Have some video!



I'm still fighting this damn ear infection! It's been trying to come back for 2 weeks, now it can taste the wrath of a different antibiotic!

Thanks for stopping by.

Sunday, February 13, 2011

2x Bullcrap 2-12-2011

It's a double video this time, twice the bullcrap! Let's gooooooooooooooo!





So my next goal is to get the chaty chat chat working for the cut scenes. That would entail the artful display of text and locking down the controls on all in game objects. Shouldn't be a problem as Shark was full of them. I might use some of that code and refine it down now that I know more about it.

Also, round 2 of Pixel Prospector's Indie Games : The Big Video Project is under way. He's got a small list of games that need some video footage, who will step up and contribute? I don't know. Well, I will, so I guess I sorta know.

Thanks for stopping by folks!

Saturday, February 5, 2011

Bullcrap 2-5-2011

Video action!


Week 1 of the Shark birthday was a bust. I was expecting people to at least try for a free version, I hope it's not because it would require a minor effort on their part, haha. Oh well, week 2 coming up anyway!

Next week I may begin working on roughing out the first enemy or one of the solid obstacles, most likely both. Hopefully more that that.

Thanks for stopping by! Until next time.

Saturday, December 4, 2010

Saturday, November 6, 2010

Crapmunch movement and more.

I didn't get all the animations finished this week, had a few busy days. But these three are done.


There's a poo scoop, where he flings dung and sometimes oozes at the player. Then there's a shovel swat. Last is his walk cycle, which works well in reverse also, probably due to him being so large and round.

YoYoGames released their spec info for developing iPhone/iPad games, so I'll be converting The Great White Destroyer(TGWD) and Snowball's Chance over for those platforms starting next week.

For TGWD, I'll be downsampling my sound effects, hopefully without them sounding too bad, to save on file size. Having the music be .MP3s will be a huge help, they're .WAV currently. Also I'll be working on screen size related issues, a control scheme suited to portable touchscreens, achievements, improving performance, all kinds of crap. I'll try to do it in a smart way so there will be a new PC version as well. The same goes for Snowball's Chance, I'll probably add even more stuff too, content wise.

Saturday, September 18, 2010

Friday Bullcrap 9-18-2010, hey wait that's a Saturday!

Before we get to the video, here's a few pics from YGTS for those of you who'd like to regulate your shaft intake. There's some Contrasaur toward the end of the vid if you'd still like to check that out. Anyhow..

An overlay is added to give atmosphere to the stage.


A new stage in progress.


Ok, vid time.

Saturday, September 4, 2010

Friday Bullcrap on Saturday, 9-4-2010

Before movie time, I wanted to mention that there's been a lot of traffic on my TGWD highscore tables. Most of the entries appear to be gunk, I don't know if someone is screwing with them or what, but some of the entries' scores don't even get sorted right. I'm pretty novice at php, so bummer on me I guess.

Also, Metroid: Other M is pretty slammin' so far. I know it's minor, but they do a slick job at transitioning from pre-render to in game, damn fine job. That's always been one of my bother areas, back in the PS1/N64 days, I hated pre-render due to the jaring difference between it and the in game look, I prefered in-engine cutscenes like Vagrant Story and Ocarina. Oh well, video!