Current Status

-Pimping The Great White Destroyer v1.3b-
-Red Ice-
-"Death Pants"-
Showing posts with label item. Show all posts
Showing posts with label item. Show all posts

Wednesday, June 9, 2010

Contrasaurus and mining hats.

I've been contracted by STRd6 to do artwork for their game Contrasaurus. They'd like me to tell you to check out their story document and a demo mockup of the game in action. The links will be below, you must have a HTML5 Canvas compatible browser, like Firefox, Safari, Chrome or Opera.

Prototype Demo http://contrasaurus.strd6.com/
Plot Story Fun Time http://docs.google.com/View?id=dfbxkqk5_798t6nk6cz

I'm enjoying myself with it, the wacked out story hits me the right way, and I love 2d shooters, plus dinosaurs! AND Reagan!

On the flipside, here's some headgear action for our old man Beardy.





I've also gotten more done with YGTShaft, but I'll leave that for Friday.

Monday, May 31, 2010

Concept Monday

Yep. So I worked on concepts for the collectable items, like bones, roots, precious stones, etc. Here they are.







The precious stone meshes will be reused with different maps to reflect the material and worth. Same goes with the nugget, chunk, ore, and slab. Those will be shared for the different metals.

Also, happy memorial day! Thanks to all you troops out there, dead and alive, for your years of service to the country and it's citizenry. Stay safe folks.

Monday, May 24, 2010

Scripting items, a ghost also.

Got most of those food items scripted in game, I think two of them don't do what they're supposed to yet, no problem, just some number juggling. This leaves me no real visuals to present, so here's a ghost.



They mostly come out when a dead body is disturbed, their only real attack is haunting you, where they take up residence in your body. Having to much of this going on can yield different results, from simple frights to mild possession.

Saturday, May 22, 2010

??Saturday Bullcrap?? More Food!

No Bullcrap vid this time, not really enough moving stuff to show off, I don't think anyone wants to see a buffalo burger spin in circles for a minute or so. Anyhow, a few more food items, a bottle of Snake Oil, and a Sugared Rabbit Foot. PIC!



Ok, so these food items are power-up items, so let me tell you what they'll do for good ol' Beardy. These all have a minute long duration. Testing may change some of this of course.
Buffalo Burger - Raises attack power, movement speed is unaffected by large items.
Chicken Feet - Increases movement speed and you are immune to slow effects.
Turtle Jerky - Stamina is increased, immune to pain, cannot be knocked out, cannot be dazed.
Sugared Rabbit Foot - Increases luck, zero cave-ins.
Snake Oil - Faster stamina regeneration, cures poison and cold.

I managed to get some of the item pick-up code into place, the item spins, you walk into it and it destroys itself. This all prompted me to get the player stat variables in order to begin passing these effects onto the player.

Alright, have a good weekend.

Wednesday, May 19, 2010

Strange Food

Been modeling some of the powerups for BM. Pictured below, from left to right, Buffalo Burger, Chicken Feet, and Turtle Jerky. Oh, that's the Crush Axe I mentioned some posts back, never had a pic of it, so there you go.


I'm wanting to get a few more items done and start coding the drop tables and actual items/effects themselves.