Ok, first off, The Great White Destroyer is now “pay what you want” with a minimum entry of $1. Now I just have to contact every other place the game is for sale at to work it out. Communication, how I loath thee!
Red Ice. I’ve been recently working on the “Hiss” team, you can guess what they’ll look like. Or, just look at some pics. Here’s a concept rough, was working out different patterns and combinations.
Here’s what the Hiss fat guy skater looks like.
Bad Mountain. It’s coming along slowly but surely. I’ve got the first boss functional, he’s got a pool of 15 attacks, 4 of which are randomly chosen for the encounter.
I’ve also gotten the first Quest Room up and running.
The player is treated to some absurd scenario, they go get/do X, bring it back for Y. This quest here is to retrieve “Princess”, a unique cavecoon. If you say yes to that, she shows up somewhere on the first floor. After a fight, pick up her unconscious body and head back to the quest room, where you are rewarded with a special item that’s not on the random drop tables.
Speaking of random drop tables, I did some rework on those. I’ve broken the greater table into smaller tiers to match up with the level structure.
I added a few new items as well. The Pink Bow(previously mentioned quest reward) is a durable head gear that prevents knockouts from cave-ins. Skull Bombs came about from one of the first boss’s attacks. It’s like a regular bomb, but it throws bone chunks outward in 8 directions when it blows up. Flare Bombs aren’t entirely finished, you can guess what they do.
Ok, getting long here. Last but not least, check out Brash Monkey’s Spriter, especially if you’re into 2D art and animation. You bet your ass I’m donating to that endeavor.
Current Status
-Pimping The Great White Destroyer v1.3b-
-Red Ice-
-Red Ice-
-"Death Pants"-
Showing posts with label the great white destroyer. Show all posts
Showing posts with label the great white destroyer. Show all posts
Sunday, April 1, 2012
Sunday, July 3, 2011
Chillin' with Shark : The Great White Destroyer Summer Sale Week 1
The madness continues! Here's a quick recap of the rules...

This week's discount is %51 off!
Here's the video proof, plus cat.
Take a swim, if you dare!
This week's discount is %51 off!
Here's the video proof, plus cat.
Take a swim, if you dare!
Wednesday, June 29, 2011
Chillin' with Shark : The Great White Destroyer Summer Sale
It's that time of year again, when the heat forces people to flee towards bodies of water. This makes my buddy Shark pretty happy, easy meals are good feels. When Shark is happy, prices drop.
It's a summer sale event, Chillin' with Shark!

That's right, for the whole month of July, The Great White Destroyer is on sale, and the price depends on the dice. Let me explain with the power of video.
Let me reiterate the rules here, in case your brain melted from the awesome.
-Every Monday during July, I'll roll three 10 sided dice, the sum of these rolls + %30 is the total discount for that week.
-Anyone who has dice can make their own roll on video, if it's higher than mine, it becomes the new discount for that week. The video must contain no cuts in action, I have to see the dice roll and land.
So it looks like the first days of July have a %50 discount, not a bad start. Who knows how low it will go come Monday? Check back and see.
It's a summer sale event, Chillin' with Shark!
That's right, for the whole month of July, The Great White Destroyer is on sale, and the price depends on the dice. Let me explain with the power of video.
Let me reiterate the rules here, in case your brain melted from the awesome.
-Every Monday during July, I'll roll three 10 sided dice, the sum of these rolls + %30 is the total discount for that week.
-Anyone who has dice can make their own roll on video, if it's higher than mine, it becomes the new discount for that week. The video must contain no cuts in action, I have to see the dice roll and land.
So it looks like the first days of July have a %50 discount, not a bad start. Who knows how low it will go come Monday? Check back and see.
Sunday, June 26, 2011
Weekend update, mostly Convert.
Convert prototype is what I'm calling it at the moment. That little experiment I started last week. I liked what was going on with it so I dumped the Backyard Ninja avatar and went with a proper control scheme.
Presentation wise, this is bare bones, all placeholder art, just the gameplay itself. Genre wise I think it falls somewhere between tower defense and an rts. I'm putting it up for free for people to try out. There's only 3 stages at the moment, I'll be adding more every week. When I get all the gameplay elements represented I'll consider turning it into a full game, art, music, all that jazz. Until I get a proper link on my webpage, use the one below.
Convert prototype file
Feel free to leave feedback here, or drop me an email, backyardninja@dumbmanex.com .
The Great White Destroyer News, no work to show this time around. I am devising a sale for next month however, more info on that later this week.
Presentation wise, this is bare bones, all placeholder art, just the gameplay itself. Genre wise I think it falls somewhere between tower defense and an rts. I'm putting it up for free for people to try out. There's only 3 stages at the moment, I'll be adding more every week. When I get all the gameplay elements represented I'll consider turning it into a full game, art, music, all that jazz. Until I get a proper link on my webpage, use the one below.
Convert prototype file
Feel free to leave feedback here, or drop me an email, backyardninja@dumbmanex.com .
The Great White Destroyer News, no work to show this time around. I am devising a sale for next month however, more info on that later this week.
Sunday, June 19, 2011
No video, only this blog post.
Rats and crap turds! I've simply been too worn out these last few weekends for the video bullcraps. So here I am, posting some update stuff about a few things.
The Great White Destroyer ver 1.4, it keeps on rolling. Here's the rub since last time.

The Gun Cops are the first line of assault and only show up after Shark is caught breaking the law. They'll close in and begin firing slowly, and will reload when out of bullets. That's your chance to rush in and disarm them, or eat them, whatever.

Shotty Cops are a lot like Gun Cops in behavior, with a few differences. They're slower, and like to get a little closer before shooting. They fire spreads of bullets naturally, but unnaturally the bullets travel slower than normal.

I love the name Swat Cop! Trained in the art of Three Shot Burst, as to be deadly and quick. These guys not only shoot Shark with their cool auto-rifles, but sport some tear gas as well.
As you can see, to save some time I re-used some art from the other fish and added to them. It works out very well, they look great in action. Next up I'll be working on the law escalation system, sorta like the Grand Theft Auto thing. Instead of it resetting every time you evade the law like in GTA, it continues to increase unless you avoid breaking the law for a while, or take a day off, or wear a disguise, but more on those mechanics at a later date. Plus, lets all shoot Shark!

Hellhol news, there is none. The game is not forgotten, I've just been busy.
Free Stuff will get a few more bits sometime tomorrow. That crappy Fall/Winter tileset will get on there, as well as another character from the defunct Snowball's Chance 2.
Backyard Ninja Adventures I'm toying around with this freebie game here where I showcase different game mechanics in a 2D sidescrolling fashion. This thing here is a take on one of the first games I piddled around with, dealing with taking territory by directing flows of units who behaved in predictable patterns. Anyhow, I'll probably make a few stages based on it and put it out there, see what people think. More at a later date.

Thanks for stopping by.
The Great White Destroyer ver 1.4, it keeps on rolling. Here's the rub since last time.
The Gun Cops are the first line of assault and only show up after Shark is caught breaking the law. They'll close in and begin firing slowly, and will reload when out of bullets. That's your chance to rush in and disarm them, or eat them, whatever.
Shotty Cops are a lot like Gun Cops in behavior, with a few differences. They're slower, and like to get a little closer before shooting. They fire spreads of bullets naturally, but unnaturally the bullets travel slower than normal.
I love the name Swat Cop! Trained in the art of Three Shot Burst, as to be deadly and quick. These guys not only shoot Shark with their cool auto-rifles, but sport some tear gas as well.
As you can see, to save some time I re-used some art from the other fish and added to them. It works out very well, they look great in action. Next up I'll be working on the law escalation system, sorta like the Grand Theft Auto thing. Instead of it resetting every time you evade the law like in GTA, it continues to increase unless you avoid breaking the law for a while, or take a day off, or wear a disguise, but more on those mechanics at a later date. Plus, lets all shoot Shark!
Hellhol news, there is none. The game is not forgotten, I've just been busy.
Free Stuff will get a few more bits sometime tomorrow. That crappy Fall/Winter tileset will get on there, as well as another character from the defunct Snowball's Chance 2.
Backyard Ninja Adventures I'm toying around with this freebie game here where I showcase different game mechanics in a 2D sidescrolling fashion. This thing here is a take on one of the first games I piddled around with, dealing with taking territory by directing flows of units who behaved in predictable patterns. Anyhow, I'll probably make a few stages based on it and put it out there, see what people think. More at a later date.
Thanks for stopping by.
Saturday, June 4, 2011
Summer bummer.
Summer can be a bummer! I'm talking lousy humidity and high temperatures. I'm talking sweat is yanked from you even while in an air conditioned environment. I'm talking, being miserable and wanting to slouch the day away. At least until you get used to it again.
What? Video? Yes, of course.
Thanks for stopping by.
What? Video? Yes, of course.
Thanks for stopping by.
Sunday, May 29, 2011
Double The Shark + Elementimals
This week's video...
I play other folks' stuff.
Thanks for stopping by.
I play other folks' stuff.
Thanks for stopping by.
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