Ok, first off, The Great White Destroyer is now “pay what you want” with a minimum entry of $1. Now I just have to contact every other place the game is for sale at to work it out. Communication, how I loath thee!
Red Ice. I’ve been recently working on the “Hiss” team, you can guess what they’ll look like. Or, just look at some pics. Here’s a concept rough, was working out different patterns and combinations.
Here’s what the Hiss fat guy skater looks like.
Bad Mountain. It’s coming along slowly but surely. I’ve got the first boss functional, he’s got a pool of 15 attacks, 4 of which are randomly chosen for the encounter.
I’ve also gotten the first Quest Room up and running.
The player is treated to some absurd scenario, they go get/do X, bring it back for Y. This quest here is to retrieve “Princess”, a unique cavecoon. If you say yes to that, she shows up somewhere on the first floor. After a fight, pick up her unconscious body and head back to the quest room, where you are rewarded with a special item that’s not on the random drop tables.
Speaking of random drop tables, I did some rework on those. I’ve broken the greater table into smaller tiers to match up with the level structure.
I added a few new items as well. The Pink Bow(previously mentioned quest reward) is a durable head gear that prevents knockouts from cave-ins. Skull Bombs came about from one of the first boss’s attacks. It’s like a regular bomb, but it throws bone chunks outward in 8 directions when it blows up. Flare Bombs aren’t entirely finished, you can guess what they do.
Ok, getting long here. Last but not least, check out Brash Monkey’s Spriter, especially if you’re into 2D art and animation. You bet your ass I’m donating to that endeavor.
Current Status
-Pimping The Great White Destroyer v1.3b-
-Red Ice-
-Red Ice-
-"Death Pants"-
Showing posts with label 2d. Show all posts
Showing posts with label 2d. Show all posts
Sunday, April 1, 2012
Saturday, November 5, 2011
Red Ice, "Death Pants"
So what's up with me, you may be wondering. Well, I've pretty much been doing artwork for a couple projects, Red Ice and "Death Pants"(name WILL change).
Red Ice is an action/arcade style hockey game that the gentile fellas at STRd6 are cooking up. They've got me arting it up all over the place! I'm putting up most of the work on my Imgur account, take a look see if you like. Also, you can play the prototype of Red Ice with an HTML5 compatible browser here. You'll need a gamepad btw.
"Death Pants" is a running game that me and several other fellows are putting together, I'm on art duty here as well. Nothing to show officially yet, but expect much more info in the future.
Working on my own projects has pretty much slowed to a crawl at the moment, the plate is full. Apologies to those who look forward to them being updated regularly.
If anyone has any questions, feel free to ask. Thanks for stopping by.
Red Ice is an action/arcade style hockey game that the gentile fellas at STRd6 are cooking up. They've got me arting it up all over the place! I'm putting up most of the work on my Imgur account, take a look see if you like. Also, you can play the prototype of Red Ice with an HTML5 compatible browser here. You'll need a gamepad btw.
"Death Pants" is a running game that me and several other fellows are putting together, I'm on art duty here as well. Nothing to show officially yet, but expect much more info in the future.
Working on my own projects has pretty much slowed to a crawl at the moment, the plate is full. Apologies to those who look forward to them being updated regularly.
If anyone has any questions, feel free to ask. Thanks for stopping by.
Saturday, May 21, 2011
Weekly update I guess.
Well the world sure is taking it's sweet time ending. Video!
Drats, I found another targeting bugger with the Lad. It only rears it's head when fighting something larger than 1 48x48 square, origin point related. I whiteboard that sumbitch, easily fixed, sometime next week.
Thanks for stopping by.
Drats, I found another targeting bugger with the Lad. It only rears it's head when fighting something larger than 1 48x48 square, origin point related. I whiteboard that sumbitch, easily fixed, sometime next week.
Thanks for stopping by.
Thursday, May 19, 2011
Midweek artwork plus more.
Hoyooooo! Yeah, so I've got some pieces of art for The Great White Destroyer up on the Facebook.
Hellhol!
I've got the little girl unit(Lass) functional. She can give enemy units(male only) cooties, which puts a damper on sp(super points!) recharge and gives them one additional random malady. It only lasts for a turn or two. She can also scarf down chocolate to refill 1/2 of her max hp.
I also toyed around with one high level unit versus low levels, fun stuff! A level 50 Gorky vs level 1 monsters. I went about surrounding it and keeping it distracted until I could drop something bigger on top. If you can damage it and have the unit survive, you get your own guys to level up. I think a level one just hitting him gave it 5 levels of advancement. Status effects help too, good old blind might keep him inactive for a round or two.
Random name generation. I've got it working for Gobbys and Trollgees. It selects a name from list A and adds another part from list B. Here's a few examples for each monster...
Gobby - Stikkreddy, Antfud, Greenyget, Gorgik, Gopgem, Rumppussgox
Trollgee - Trokbush, Mendtras, Wulktrix, Mabranch, Tusktrig, Mendhungr
I think I'll work on the Gorky names tonight, it's silly fun.
Also, a friend of mine(Ian) is venturing out into indie game territory and has begun to blog about it. He's much better at it than I, here's a link to it.
Game.Dev.Life
Thanks for stopping by.
Hellhol!
I've got the little girl unit(Lass) functional. She can give enemy units(male only) cooties, which puts a damper on sp(super points!) recharge and gives them one additional random malady. It only lasts for a turn or two. She can also scarf down chocolate to refill 1/2 of her max hp.
I also toyed around with one high level unit versus low levels, fun stuff! A level 50 Gorky vs level 1 monsters. I went about surrounding it and keeping it distracted until I could drop something bigger on top. If you can damage it and have the unit survive, you get your own guys to level up. I think a level one just hitting him gave it 5 levels of advancement. Status effects help too, good old blind might keep him inactive for a round or two.
Random name generation. I've got it working for Gobbys and Trollgees. It selects a name from list A and adds another part from list B. Here's a few examples for each monster...
Gobby - Stikkreddy, Antfud, Greenyget, Gorgik, Gopgem, Rumppussgox
Trollgee - Trokbush, Mendtras, Wulktrix, Mabranch, Tusktrig, Mendhungr
I think I'll work on the Gorky names tonight, it's silly fun.
Also, a friend of mine(Ian) is venturing out into indie game territory and has begun to blog about it. He's much better at it than I, here's a link to it.
Game.Dev.Life
Thanks for stopping by.
Saturday, May 14, 2011
Irrelevancy abounds!
Here's the video, in all it's glory.
I forgot to mention that some other work did get done for Hellhol. I made some more tweaks to the target finding code, and had some random name generation working for the Gobbys and Trollgees.
Thanks for stopping by.
I forgot to mention that some other work did get done for Hellhol. I made some more tweaks to the target finding code, and had some random name generation working for the Gobbys and Trollgees.
Thanks for stopping by.
Saturday, May 7, 2011
Adding game mechanics, and more.
A video for video's sake. That made no sense.
Thanks for dropping in.
Thanks for dropping in.
Friday, April 29, 2011
Hellhol visuals, more units, art for sale.
Behold the video and all will be revealed!
Thanks for stopping by.
Thanks for stopping by.
Saturday, April 16, 2011
Gobbys bleeding and dying all over the place!
It's true, and they explode whilst leaving a rather large block of bones behind. Check it out plus mooooore!
A reminder to any indie gamers out there, Pixel Prospector's Big Video Project is ending this month, so if you want to win some games by making videos of games, get on it!
Yoyo Games put out Gamemaker 8.1 yesterday. Some new stuff in there, mostly I'll benefit from the extra functionality on the room editor.
I forgot to post about it last week, but I'm throwing some of my better artwork from my unfinished projects up for cash. These will mostly be tilesets and character animations. I'll be adding new pieces every Monday(until I run out), unless other business calls. Check it out.
Thanks for stopping by.
A reminder to any indie gamers out there, Pixel Prospector's Big Video Project is ending this month, so if you want to win some games by making videos of games, get on it!
Yoyo Games put out Gamemaker 8.1 yesterday. Some new stuff in there, mostly I'll benefit from the extra functionality on the room editor.
I forgot to post about it last week, but I'm throwing some of my better artwork from my unfinished projects up for cash. These will mostly be tilesets and character animations. I'll be adding new pieces every Monday(until I run out), unless other business calls. Check it out.
Thanks for stopping by.
Saturday, April 2, 2011
Hellhol Bullcrap 4-2-2011
Video!
I'll most likely stick some more pics up on the facebook photo album soon.
Thanks for stopping by.
I'll most likely stick some more pics up on the facebook photo album soon.
Thanks for stopping by.
Saturday, March 19, 2011
Bullcrap 3-19-2011
Have some video!
I'm still fighting this damn ear infection! It's been trying to come back for 2 weeks, now it can taste the wrath of a different antibiotic!
Thanks for stopping by.
I'm still fighting this damn ear infection! It's been trying to come back for 2 weeks, now it can taste the wrath of a different antibiotic!
Thanks for stopping by.
Saturday, February 26, 2011
Bullcrap 2-26-2011
Video action!
Here in the next week I'll be working on updating my website! It's been the same for a long while. I'll also be making some changes to The Great White Destroyer Demo, I'll discuss that in more detail at a later date.
Thanks for stopping by!
Here in the next week I'll be working on updating my website! It's been the same for a long while. I'll also be making some changes to The Great White Destroyer Demo, I'll discuss that in more detail at a later date.
Thanks for stopping by!
Monday, February 21, 2011
The Great White Destroyer B-Day Sale/Giveaway Finale
This is the final stretch of February, and your last chance to win free copies of The Great White Destroyer! This week I've asked 5 questions about various stages in the demo, send me the answers and you could win one of 10 available copies.
Act fast, this promotion ends February 28th. For a more detailed look at the rules, visit http://www.dumbmanex.com/TheGreatWhiteDestroyerHome.html
Questions? Comments? Contact Brent Anderson at backyardninja@dumbmanex.com .
Act fast, this promotion ends February 28th. For a more detailed look at the rules, visit http://www.dumbmanex.com/TheGreatWhiteDestroyerHome.html
Questions? Comments? Contact Brent Anderson at backyardninja@dumbmanex.com .
Saturday, February 19, 2011
Sunday, February 13, 2011
2x Bullcrap 2-12-2011
It's a double video this time, twice the bullcrap! Let's gooooooooooooooo!
So my next goal is to get the chaty chat chat working for the cut scenes. That would entail the artful display of text and locking down the controls on all in game objects. Shouldn't be a problem as Shark was full of them. I might use some of that code and refine it down now that I know more about it.
Also, round 2 of Pixel Prospector's Indie Games : The Big Video Project is under way. He's got a small list of games that need some video footage, who will step up and contribute? I don't know. Well, I will, so I guess I sorta know.
Thanks for stopping by folks!
So my next goal is to get the chaty chat chat working for the cut scenes. That would entail the artful display of text and locking down the controls on all in game objects. Shouldn't be a problem as Shark was full of them. I might use some of that code and refine it down now that I know more about it.
Also, round 2 of Pixel Prospector's Indie Games : The Big Video Project is under way. He's got a small list of games that need some video footage, who will step up and contribute? I don't know. Well, I will, so I guess I sorta know.
Thanks for stopping by folks!
Saturday, February 5, 2011
Bullcrap 2-5-2011
Video action!
Week 1 of the Shark birthday was a bust. I was expecting people to at least try for a free version, I hope it's not because it would require a minor effort on their part, haha. Oh well, week 2 coming up anyway!
Next week I may begin working on roughing out the first enemy or one of the solid obstacles, most likely both. Hopefully more that that.
Thanks for stopping by! Until next time.
Week 1 of the Shark birthday was a bust. I was expecting people to at least try for a free version, I hope it's not because it would require a minor effort on their part, haha. Oh well, week 2 coming up anyway!
Next week I may begin working on roughing out the first enemy or one of the solid obstacles, most likely both. Hopefully more that that.
Thanks for stopping by! Until next time.
Saturday, January 29, 2011
Bullcrap 1-29-2011
First off, video...
Let's see, next month will be The Great White Destroyer's first birthday! To celebrate, the game will be half off, plus I'll be having a quiz on the demo version, the prize being free copies to the winners, 10 a week.
Also got some more free games from the PixelProspector big video contest(round 2 is around the corner) so a big thanks to these guys for laying some good games on me!
PiEyeGames
GURUY Entertainment
BlitWise Productions
Wolfire Games
Ok, that's it for now.
Let's see, next month will be The Great White Destroyer's first birthday! To celebrate, the game will be half off, plus I'll be having a quiz on the demo version, the prize being free copies to the winners, 10 a week.
Also got some more free games from the PixelProspector big video contest(round 2 is around the corner) so a big thanks to these guys for laying some good games on me!
PiEyeGames
GURUY Entertainment
BlitWise Productions
Wolfire Games
Ok, that's it for now.
Sunday, January 16, 2011
Bullcrap 1-16-2011
First off, video...
Next up, PixelProspector recently had a video project/contest which has concluded for now, I'd like to thank him and and everyone who donated the prizes. I've had a chance to play them and it's aces all around. So I shall linkify them!
Rake in Grass
Charlie's Games
Incitti.com
KloonieGames
TimeTrap
Elecorn
Lastly, my work objective for next week, I'm not sure. I'll have those land slopes done in an hour or less, I guess maybe work on stuff related to the player, get some kind of hud in order. Who knows.
Well thanks for stopping by, until next time.
Next up, PixelProspector recently had a video project/contest which has concluded for now, I'd like to thank him and and everyone who donated the prizes. I've had a chance to play them and it's aces all around. So I shall linkify them!
Rake in Grass
Charlie's Games
Incitti.com
KloonieGames
TimeTrap
Elecorn
Lastly, my work objective for next week, I'm not sure. I'll have those land slopes done in an hour or less, I guess maybe work on stuff related to the player, get some kind of hud in order. Who knows.
Well thanks for stopping by, until next time.
Sunday, January 9, 2011
A new year of Bullcrap! Yay!
First off, video.
Now for those concepty pictures I mentioned in the video.



And that's that, until next time.
Now for those concepty pictures I mentioned in the video.
And that's that, until next time.
Sunday, December 12, 2010
Achievements:They fuction for the most part.
There's still some that need tested, and a few that need fixed so they actually work. I did a lot of work on combo timing, to make some of these easier and let the player try to build up extra points if they like. Jetskis don't blow up as fast either.
Examples of what hasn't worked out...
Drown Their Sorrows(3x drown combo) is being changed to just drowning one person, it's hard for me to even come close to drowning two let alone three!
Push Me, Pull You's(snagged by 2 hooks) code just didn't work period, so I missed something.
I had my doubts about Squid-Kebob(big squidy and little squidy hit with same spear), but I came within 2 pixels of pulling it off the other day. It's possible, you just need to find the right enemy placement and timing.
This last Friday I toyed with the idea to upsize You Got The Shaft for 1024x768. I would make the tiles 48x48 instead of 16x16, so all my numbers would just need multiplied by 3. I also did a few Monsta animations at the new size.


I wouldn't use near as many frames as the smaller ones due to memory. I'm also thinking of ditching the falling block thing and replacing it with combat related challenges. I dunno, what do you guys think of all this.
Examples of what hasn't worked out...
Drown Their Sorrows(3x drown combo) is being changed to just drowning one person, it's hard for me to even come close to drowning two let alone three!
Push Me, Pull You's(snagged by 2 hooks) code just didn't work period, so I missed something.
I had my doubts about Squid-Kebob(big squidy and little squidy hit with same spear), but I came within 2 pixels of pulling it off the other day. It's possible, you just need to find the right enemy placement and timing.
This last Friday I toyed with the idea to upsize You Got The Shaft for 1024x768. I would make the tiles 48x48 instead of 16x16, so all my numbers would just need multiplied by 3. I also did a few Monsta animations at the new size.
I wouldn't use near as many frames as the smaller ones due to memory. I'm also thinking of ditching the falling block thing and replacing it with combat related challenges. I dunno, what do you guys think of all this.
Saturday, December 4, 2010
Just Bullcrap, 12-4-2010
I forgot to show off the barriers in that last video segment, durp! Next time I guess.
Labels:
2d,
achievements,
animation,
bullcrap,
destroyer,
game,
great,
maker,
shark,
shooter,
the,
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