Current Status

-Pimping The Great White Destroyer v1.3b-
-Red Ice-
-"Death Pants"-
Showing posts with label 3dmodel. Show all posts
Showing posts with label 3dmodel. Show all posts

Wednesday, June 2, 2010

Texturing results and something else.

Texture Teusday yielded 3 textured objects, the Stickaxe, Old Pickaxe, and Fine Pickaxe. Some of the Fine texture was from the Old one, saving some time. Pictures.





Each of those textures are 64x64. You really only see them from a distance, so no need to sap the memory.

Also, I've been piddling around with a 2D game, a little here, a little there. I'm calling it You Got The Shaft as of now. I've got some animations for the main character done and working. Also his platforming physics are working. More details as they are fleshed out, so heres a pic. It's small, tile based 16x16, more oldschool.

Wednesday, May 26, 2010

Random drop tables, shipment of pickaxes.

Yep, been working on random drop tables today. everything from precious stones to metal, power-ups and tools. Not much to say about it yet. All is not lost for blog however.
Art dropped off a shipment of fresh pickaxe meshes today, thanks much dooood! Here's some pics. In order, Fang, Old, Fine, Throwing.






I think I'm going to institute a rule on myself called "Texture Teusdays". I work on nothing but textures on Teusday, pretty self explanatory. I've got Bad Eye and these axes to pretty up, don't want to get too buried.

Saturday, May 22, 2010

??Saturday Bullcrap?? More Food!

No Bullcrap vid this time, not really enough moving stuff to show off, I don't think anyone wants to see a buffalo burger spin in circles for a minute or so. Anyhow, a few more food items, a bottle of Snake Oil, and a Sugared Rabbit Foot. PIC!



Ok, so these food items are power-up items, so let me tell you what they'll do for good ol' Beardy. These all have a minute long duration. Testing may change some of this of course.
Buffalo Burger - Raises attack power, movement speed is unaffected by large items.
Chicken Feet - Increases movement speed and you are immune to slow effects.
Turtle Jerky - Stamina is increased, immune to pain, cannot be knocked out, cannot be dazed.
Sugared Rabbit Foot - Increases luck, zero cave-ins.
Snake Oil - Faster stamina regeneration, cures poison and cold.

I managed to get some of the item pick-up code into place, the item spins, you walk into it and it destroys itself. This all prompted me to get the player stat variables in order to begin passing these effects onto the player.

Alright, have a good weekend.

Wednesday, May 19, 2010

Strange Food

Been modeling some of the powerups for BM. Pictured below, from left to right, Buffalo Burger, Chicken Feet, and Turtle Jerky. Oh, that's the Crush Axe I mentioned some posts back, never had a pic of it, so there you go.


I'm wanting to get a few more items done and start coding the drop tables and actual items/effects themselves.

Wednesday, May 12, 2010

Sand everywhere!

No, I'm not at the beach. I finished up the Sand Wall block, it is fully functional. When you destroy them, they destroy other sand wall blocks that neighbor them in a chain reaction.


I did the Crush Axe texture today, no pic, silly 3DS renders it wonky. Also started texturing Beardy.

Monday, May 10, 2010

Dirty Particles

Got particles working for the dirt wall block, looks good too. In motion anyway. There are two that fire off, one for the debree and another for kicking up a dust cloud. Until Friday, here's a pic.


Currently working on the sand wall block, got the model done, just need to texture and get it in game. After that I think I'll texture up Beardy(whom is all rigged up thanks to Jay) and that Crushaxe(thanks to Art) which is pictured below.

Monday, April 26, 2010

More Explosives.

Yes, but just 3 more.

You best face this one forward, the BFF bomb.


The POW Keg, nothing fancy, just a very large explosion.


The Stink Bomb. Fling crap everywhere, repels some monsters and humans in general.


Also, here's a pic of some wall action.


I plan to finish up another wall chunk and then do some floor tiles.

Friday, April 16, 2010

Friday Bullcrap, less video

No vid, just pics. Today I have this...


And my good friend Jay is currently modeling Beardy, here's a pic of that...


He's around 2400 polys at the moment.

I've already started drawing up items and I'll most likely do another character before going back to the coding/scripting.

Everyone have a good weekend.