Current Status

-Pimping The Great White Destroyer v1.3b-
-Red Ice-
-"Death Pants"-
Showing posts with label friday. Show all posts
Showing posts with label friday. Show all posts

Saturday, November 6, 2010

Crapmunch movement and more.

I didn't get all the animations finished this week, had a few busy days. But these three are done.


There's a poo scoop, where he flings dung and sometimes oozes at the player. Then there's a shovel swat. Last is his walk cycle, which works well in reverse also, probably due to him being so large and round.

YoYoGames released their spec info for developing iPhone/iPad games, so I'll be converting The Great White Destroyer(TGWD) and Snowball's Chance over for those platforms starting next week.

For TGWD, I'll be downsampling my sound effects, hopefully without them sounding too bad, to save on file size. Having the music be .MP3s will be a huge help, they're .WAV currently. Also I'll be working on screen size related issues, a control scheme suited to portable touchscreens, achievements, improving performance, all kinds of crap. I'll try to do it in a smart way so there will be a new PC version as well. The same goes for Snowball's Chance, I'll probably add even more stuff too, content wise.

Saturday, September 18, 2010

Friday Bullcrap 9-18-2010, hey wait that's a Saturday!

Before we get to the video, here's a few pics from YGTS for those of you who'd like to regulate your shaft intake. There's some Contrasaur toward the end of the vid if you'd still like to check that out. Anyhow..

An overlay is added to give atmosphere to the stage.


A new stage in progress.


Ok, vid time.

Saturday, September 4, 2010

Friday Bullcrap on Saturday, 9-4-2010

Before movie time, I wanted to mention that there's been a lot of traffic on my TGWD highscore tables. Most of the entries appear to be gunk, I don't know if someone is screwing with them or what, but some of the entries' scores don't even get sorted right. I'm pretty novice at php, so bummer on me I guess.

Also, Metroid: Other M is pretty slammin' so far. I know it's minor, but they do a slick job at transitioning from pre-render to in game, damn fine job. That's always been one of my bother areas, back in the PS1/N64 days, I hated pre-render due to the jaring difference between it and the in game look, I prefered in-engine cutscenes like Vagrant Story and Ocarina. Oh well, video!

Saturday, July 31, 2010

Friday Bullcrap 7-31-2010 + Shark Month

At the end of the vid, I announce Shark Month. All of August, The Great White Destroyer is half off, plus I'll be putting up great sharks in history. Have a visit every Monday and Wednesday, won't you?

Friday, July 9, 2010

Friday Bullcrap 7-9-2010

Some stuff about YGTS's stage 1 background art and animated tiles. Also, Contrasaurus art.

Monday, June 21, 2010

Where'd Friday go?

Had a busy weekend with family, didn't really have the time to work in a video. So it's Monday!

I've done some gameplay tweaks to YGTS, blocks that come down on your head will now deal you damage and break if they pin you, I still have to make the "Ouch my effin noggin'!" animation for it. I've also set up a sample stage 1 to test out the falling block aspect, I need to get an enemy in there to test that out as well.

Since last Wednesday I've gotten a few animation done for Contrasaurus, namely the soldier death and soldier bit in half. It's not that gory, which is a change for me, I would have geysered that stuff, rainbow(all red) even! Today I worked on a style sheet for the Contrasaur himself. It's got 3 different designs with 3 different color patterns and a couple hue swaps.



So the client looks it over and tells me what they like from where, and then I make up a new one which should be close to OR the final design. I don't think Tyranobee is a very strong contender, but I may use that myself somewhere down the road.

Friday, April 23, 2010

Friday Bullcrap, Explosives

Ahhhh I said I was going to do Unity stuff, but was still in a concepting mindframe, so I went with that instead. Here's three tools from the explosives set.

Dynamite, your standard explosive.


The Crossblow! It shoots explosions out in 4 directions.


A Bomb. Covers more ground than dynamite, and the blast direction can be effected by walls.


Perhaps I'll lay out some floor tile action and start modeling some of that.
Have a good weekend!