Current Status

-Pimping The Great White Destroyer v1.3b-
-Red Ice-
-"Death Pants"-
Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Saturday, November 5, 2011

Red Ice, "Death Pants"

So what's up with me, you may be wondering. Well, I've pretty much been doing artwork for a couple projects, Red Ice and "Death Pants"(name WILL change).

Red Ice is an action/arcade style hockey game that the gentile fellas at STRd6 are cooking up. They've got me arting it up all over the place! I'm putting up most of the work on my Imgur account, take a look see if you like. Also, you can play the prototype of Red Ice with an HTML5 compatible browser here. You'll need a gamepad btw.

"Death Pants" is a running game that me and several other fellows are putting together, I'm on art duty here as well. Nothing to show officially yet, but expect much more info in the future.

Working on my own projects has pretty much slowed to a crawl at the moment, the plate is full. Apologies to those who look forward to them being updated regularly.

If anyone has any questions, feel free to ask. Thanks for stopping by.

Saturday, June 4, 2011

Summer bummer.

Summer can be a bummer! I'm talking lousy humidity and high temperatures. I'm talking sweat is yanked from you even while in an air conditioned environment. I'm talking, being miserable and wanting to slouch the day away. At least until you get used to it again.

What? Video? Yes, of course.



Thanks for stopping by.

Saturday, May 21, 2011

Weekly update I guess.

Well the world sure is taking it's sweet time ending. Video!



Drats, I found another targeting bugger with the Lad. It only rears it's head when fighting something larger than 1 48x48 square, origin point related. I whiteboard that sumbitch, easily fixed, sometime next week.

Thanks for stopping by.

Saturday, May 14, 2011

Irrelevancy abounds!

Here's the video, in all it's glory.



I forgot to mention that some other work did get done for Hellhol. I made some more tweaks to the target finding code, and had some random name generation working for the Gobbys and Trollgees.

Thanks for stopping by.

Saturday, April 16, 2011

Gobbys bleeding and dying all over the place!

It's true, and they explode whilst leaving a rather large block of bones behind. Check it out plus mooooore!



A reminder to any indie gamers out there, Pixel Prospector's Big Video Project is ending this month, so if you want to win some games by making videos of games, get on it!

Yoyo Games put out Gamemaker 8.1 yesterday. Some new stuff in there, mostly I'll benefit from the extra functionality on the room editor.

I forgot to post about it last week, but I'm throwing some of my better artwork from my unfinished projects up for cash. These will mostly be tilesets and character animations. I'll be adding new pieces every Monday(until I run out), unless other business calls. Check it out.

Thanks for stopping by.

Saturday, March 19, 2011

Bullcrap 3-19-2011

Have some video!



I'm still fighting this damn ear infection! It's been trying to come back for 2 weeks, now it can taste the wrath of a different antibiotic!

Thanks for stopping by.

Saturday, February 26, 2011

Bullcrap 2-26-2011

Video action!



Here in the next week I'll be working on updating my website! It's been the same for a long while. I'll also be making some changes to The Great White Destroyer Demo, I'll discuss that in more detail at a later date.

Thanks for stopping by!

Sunday, December 12, 2010

Achievements:They fuction for the most part.

There's still some that need tested, and a few that need fixed so they actually work. I did a lot of work on combo timing, to make some of these easier and let the player try to build up extra points if they like. Jetskis don't blow up as fast either.

Examples of what hasn't worked out...
Drown Their Sorrows(3x drown combo) is being changed to just drowning one person, it's hard for me to even come close to drowning two let alone three!
Push Me, Pull You's(snagged by 2 hooks) code just didn't work period, so I missed something.

I had my doubts about Squid-Kebob(big squidy and little squidy hit with same spear), but I came within 2 pixels of pulling it off the other day. It's possible, you just need to find the right enemy placement and timing.

This last Friday I toyed with the idea to upsize You Got The Shaft for 1024x768. I would make the tiles 48x48 instead of 16x16, so all my numbers would just need multiplied by 3. I also did a few Monsta animations at the new size.

I wouldn't use near as many frames as the smaller ones due to memory. I'm also thinking of ditching the falling block thing and replacing it with combat related challenges. I dunno, what do you guys think of all this.

Saturday, December 4, 2010

Saturday, November 6, 2010

Crapmunch movement and more.

I didn't get all the animations finished this week, had a few busy days. But these three are done.


There's a poo scoop, where he flings dung and sometimes oozes at the player. Then there's a shovel swat. Last is his walk cycle, which works well in reverse also, probably due to him being so large and round.

YoYoGames released their spec info for developing iPhone/iPad games, so I'll be converting The Great White Destroyer(TGWD) and Snowball's Chance over for those platforms starting next week.

For TGWD, I'll be downsampling my sound effects, hopefully without them sounding too bad, to save on file size. Having the music be .MP3s will be a huge help, they're .WAV currently. Also I'll be working on screen size related issues, a control scheme suited to portable touchscreens, achievements, improving performance, all kinds of crap. I'll try to do it in a smart way so there will be a new PC version as well. The same goes for Snowball's Chance, I'll probably add even more stuff too, content wise.

Saturday, October 30, 2010

Friday Bullcrap is Saturday : Back to the Shaft!

Ok, first up is a report on the Trick or Treat sale. There is nothing to report. It still continues until Halloween eve.

Back to You Got The Shaft. No video since my work on it this week is all just art, so I'll post it for ya! Been working on that mini-boss from the first stage, I have 4 of his animations completed so far.



His name is Crapmunch, he eats crap with his shovel. A rundown of those anims.
-#1 is a prefight idle, he's chawing on poo. It's a pretty simple squishy animation.
-#2 is also prefight, he's shoveling some more stuffs into his mouth. You'll notice his arm stretches out there, anatomy can take a back seat on this one.
-#3 is an intro of sorts, he turns to face Monsta when he gets close.
-#4 is a combat idle, I will be a tad slower in game than in that gif.

I've got a handfull more to do, hopefully they can be wrapped up this next week sometime.

Everyone have a safe Halloween!

Saturday, September 18, 2010

Friday Bullcrap 9-18-2010, hey wait that's a Saturday!

Before we get to the video, here's a few pics from YGTS for those of you who'd like to regulate your shaft intake. There's some Contrasaur toward the end of the vid if you'd still like to check that out. Anyhow..

An overlay is added to give atmosphere to the stage.


A new stage in progress.


Ok, vid time.

Saturday, September 4, 2010

Friday Bullcrap on Saturday, 9-4-2010

Before movie time, I wanted to mention that there's been a lot of traffic on my TGWD highscore tables. Most of the entries appear to be gunk, I don't know if someone is screwing with them or what, but some of the entries' scores don't even get sorted right. I'm pretty novice at php, so bummer on me I guess.

Also, Metroid: Other M is pretty slammin' so far. I know it's minor, but they do a slick job at transitioning from pre-render to in game, damn fine job. That's always been one of my bother areas, back in the PS1/N64 days, I hated pre-render due to the jaring difference between it and the in game look, I prefered in-engine cutscenes like Vagrant Story and Ocarina. Oh well, video!

Saturday, July 31, 2010

Friday Bullcrap 7-31-2010 + Shark Month

At the end of the vid, I announce Shark Month. All of August, The Great White Destroyer is half off, plus I'll be putting up great sharks in history. Have a visit every Monday and Wednesday, won't you?