Current Status
-Pimping The Great White Destroyer v1.3b-
-Red Ice-
-Red Ice-
-"Death Pants"-
Showing posts with label random. Show all posts
Showing posts with label random. Show all posts
Friday, May 28, 2010
Friday, March 19, 2010
Learnin' and Burnin'
That burnin' part is made up, I've set flame to nothing.
I continue my trip in Unity tutorial land. Nothing to report there really, you move forward, and all is well.
Laying down some ideas for a game, it's one of those thought rushes you can taste, you can see it play out in your head, and it is good! A few basics.
-Top down 3rd person.
-A maze like cave setting with static and random elements.
-An eco-system comprised of various quirky(yet deadly) creatures/plants that can be pitted against each other.
-Primary player interactions include moving, digging(pick-axe), explosives. Explosives are faster than digging, but cause loud noise/vibrations and the potential for cave-ns. Digging is quiet but slow.
-Grab the goodies and find a way out.
-I'd like some multiplayer co-op or competitive, with other varied game modes.
Basics for now. I mean, there's some more in depth stuff, but I have to have something to talk about next time.
I continue my trip in Unity tutorial land. Nothing to report there really, you move forward, and all is well.
Laying down some ideas for a game, it's one of those thought rushes you can taste, you can see it play out in your head, and it is good! A few basics.
-Top down 3rd person.
-A maze like cave setting with static and random elements.
-An eco-system comprised of various quirky(yet deadly) creatures/plants that can be pitted against each other.
-Primary player interactions include moving, digging(pick-axe), explosives. Explosives are faster than digging, but cause loud noise/vibrations and the potential for cave-ns. Digging is quiet but slow.
-Grab the goodies and find a way out.
-I'd like some multiplayer co-op or competitive, with other varied game modes.
Basics for now. I mean, there's some more in depth stuff, but I have to have something to talk about next time.
Friday, March 5, 2010
Relentless Squid
Not much to say really. Testing is winding down. Had to make the squid a little less aggressive. They'd pursue you for 10 seconds without letting up, and in an action game that can be an eternity. So it's 5 seconds now, seems reasonable so far.
Now, for something random, I present Captain Nippers!

For some dumbass reason, one day while taking a dump, I thought up a tiny shark space man that would seek out our hero for help, and he'd ride on his back blasting stuff, possibly in space too. MMMMmmmm, the possibilities.
Ok, that's all for now.
Now, for something random, I present Captain Nippers!

For some dumbass reason, one day while taking a dump, I thought up a tiny shark space man that would seek out our hero for help, and he'd ride on his back blasting stuff, possibly in space too. MMMMmmmm, the possibilities.
Ok, that's all for now.
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