Current Status

-Pimping The Great White Destroyer v1.3b-
-Red Ice-
-"Death Pants"-

Wednesday, March 24, 2010

Rock Walls

So I've been working on fleshing out some different wall types, was going to name some of them after real rock types, but decided "eff that!" and went with Tough X or Hard X. Anyhow, here's a bit of the document detailing these.

"*****Walls*****
-Bad Rock Wall-
These craggy walls seem to watch you from the shadows. They are also indestructable. Serve as stage boundaries.
Hit Points(HP)-infinite
Cave-in(CI) - 0%
Produce(Prod)-none

-Dirt Wall-
Weak earth that crumbles easily.
HP-2
CI - +1%
Prod - none

-Sand Wall-
Somehow tremors don't effect the sand, but one good smack from you and it all tumbles down. When it collapses, any adjacent Sand Wall collapses also.
HP-1
CI - +1%
Prod - none

-Re Wall-
A wall made of loose rock that will reassemble itself shortly after crumbling. Wierd.
HP-3
CI - +1%
Prod - none

-Rock Wall-
Standard rock wall.
HP-3
CI - +2%
Prod - +1%/+0(pstones table)

-Hard Rock Wall-
Harder than your average rock.
HP-5
CI - +4%
Prod - +2%/+1(pstones table)

-Tough Rock Wall-
Tougher than your hard rock wall.
HP-10
CI - +6%
Prod - +4%/+2(pstones and pmetals table)

-Black Rock Wall-
A special density makes the pickaxe unable to penatrate.
HP-10
CI - +6%
Prod - +10%/+5(pstones and pmetals table)

-Vein Wall-
These walls are laced with precious metals.
HP-5
CI - +10%
Prod - +100%/+10(pmetals table)

-Gold Wall-
Not made of gold, but containing gold.
HP-5
CI - +5%
Prod - 100% creates 5 Gold collectables.

-Silver Wall-
Not made of silver, but containing silver.
HP-5
CI - +5%
Prod - 100% creates 5 Silver collectables.

-Crystal Wall-
Made of crystals, which seem to be all the rage with local witches. Striking these makes strange vibrations.
HP-5
CI - +5%
Prod - 100% creates 5 Crystal collectables.

-Wierd Root Wall-
A rather large root, to what plant it belongs, nobody knows. Striking these causes the cursed plant to writhe in annoyance, increasing your chance of cave-in by 2%.
HP-5
CI - +5%
Prod - 100% creates Wierd Root collectables.

-Bone Wall-
Who makes a wall out of bone, seriously? Destroying these will give you bones, but rustle up some angry ghosts.
HP-5
CI - +2%
Prod - 100% creates 5 Bone collectables.

-Meat Wall-
How a wall made of meat, LIVING MEAT, exists is beyond comprehension. Destroying these may attract predators.
HP-5
CI - +2%
Prod - 100% creates 5 meat collectables.

-Lava Wall-
Striking these with a pick is a bad idea, as lava spurts forth from the hole. Explosives is your best bet.
HP-3
CI - +4%
Prod - +2%/+10(pstones table)

-Monster Wall-
It has a rather large mouth with teeth. If you get near, it will try to bite/eat you. Impervious to damage from the outside. Try to land some dynamite in that maw while it's nashing it's teeth, but not to quick, or it will spit it back out in your face.
HP-5
CI - +5%
Prod - +10%/+10(all table)

-Talking Wall-
These walls can be fed certain items in return for information on various subjects. Or you can just break them, in which case they'll scream.
HP-5
Cl - +5%
Prod - -5%/-5

-Lucky Wall-
These rainbow colored formations grant luck when destroyed.
HP-5
CI - -25%
Prod - +25%/+25(all table)

-Unlucky Wall-
Just being around these walls can cause bad things to happen. CI increases near these are boosted by 5%, all Production table rolls are decreased by 10, thrown items might bounce funny.
HP-5
CI - +5%
Prod - none

-Bombrock Wall-
These walls explode when destroyed, throwing unstable bombrocks in random directions.
HP-5
CI - +10%
Prod - +5%/+5(pmetals table)"

I've made a list of what I need to prototype this thing, and have worked on fleshing out other things like player statuses, inventory, how the score(dollars$$) works, the regular jazz.

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