That burnin' part is made up, I've set flame to nothing.
I continue my trip in Unity tutorial land. Nothing to report there really, you move forward, and all is well.
Laying down some ideas for a game, it's one of those thought rushes you can taste, you can see it play out in your head, and it is good! A few basics.
-Top down 3rd person.
-A maze like cave setting with static and random elements.
-An eco-system comprised of various quirky(yet deadly) creatures/plants that can be pitted against each other.
-Primary player interactions include moving, digging(pick-axe), explosives. Explosives are faster than digging, but cause loud noise/vibrations and the potential for cave-ns. Digging is quiet but slow.
-Grab the goodies and find a way out.
-I'd like some multiplayer co-op or competitive, with other varied game modes.
Basics for now. I mean, there's some more in depth stuff, but I have to have something to talk about next time.