Here's the video, in all it's glory.
I forgot to mention that some other work did get done for Hellhol. I made some more tweaks to the target finding code, and had some random name generation working for the Gobbys and Trollgees.
Thanks for stopping by.
Current Status
-Pimping The Great White Destroyer v1.3b-
-Red Ice-
-Red Ice-
-"Death Pants"-
Showing posts with label business. Show all posts
Showing posts with label business. Show all posts
Saturday, May 14, 2011
Friday, April 29, 2011
Hellhol visuals, more units, art for sale.
Behold the video and all will be revealed!
Thanks for stopping by.
Thanks for stopping by.
Friday, March 11, 2011
Website Redesign + Shark Demo
After being down for a week due to a damned ear infection, I began work on changing the look of the Backyard Ninja Design site. It's pretty much done and I'm pretty happy about how it looks. Thanks to Jason Campana, he simply suggested I go with a white background after looking at it in progress, and the end result started trickling in.
Now I want to talk a little about The Great White Destroyer demo.
As some of you may know, it constitutes half the game content. This originally sprang from my own experience with demos, my knee jerk "Only a few stages, come on!" reaction. I fear this was a mistake, as the player may be satisfied with the experience due to consuming so much of the content.
Half a meal versus a little taste. What would excite you more?
So I'm reworking the demo to make it shorter. The player will have access to 3 stages from destroyer mode, 3 from manatee. They can't post scores to the online table, and achievements are locked out. You can still get them but they won't show up unlocked. Most of me loathes this change, but I need to develop a business side for this to work right.
So next week I'll be testing this new demo build to make sure it's less bugs, then I'll be making some changes to The Great White Destroyer site. I can't wait until this is all wrapped so I can get back to developing Snowball!
Now I want to talk a little about The Great White Destroyer demo.
As some of you may know, it constitutes half the game content. This originally sprang from my own experience with demos, my knee jerk "Only a few stages, come on!" reaction. I fear this was a mistake, as the player may be satisfied with the experience due to consuming so much of the content.
Half a meal versus a little taste. What would excite you more?
So I'm reworking the demo to make it shorter. The player will have access to 3 stages from destroyer mode, 3 from manatee. They can't post scores to the online table, and achievements are locked out. You can still get them but they won't show up unlocked. Most of me loathes this change, but I need to develop a business side for this to work right.
So next week I'll be testing this new demo build to make sure it's less bugs, then I'll be making some changes to The Great White Destroyer site. I can't wait until this is all wrapped so I can get back to developing Snowball!
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