Ok, first off, The Great White Destroyer is now “pay what you want” with a minimum entry of $1. Now I just have to contact every other place the game is for sale at to work it out. Communication, how I loath thee!
Red Ice. I’ve been recently working on the “Hiss” team, you can guess what they’ll look like. Or, just look at some pics. Here’s a concept rough, was working out different patterns and combinations.
Here’s what the Hiss fat guy skater looks like.
Bad Mountain. It’s coming along slowly but surely. I’ve got the first boss functional, he’s got a pool of 15 attacks, 4 of which are randomly chosen for the encounter.
I’ve also gotten the first Quest Room up and running.
The player is treated to some absurd scenario, they go get/do X, bring it back for Y. This quest here is to retrieve “Princess”, a unique cavecoon. If you say yes to that, she shows up somewhere on the first floor. After a fight, pick up her unconscious body and head back to the quest room, where you are rewarded with a special item that’s not on the random drop tables.
Speaking of random drop tables, I did some rework on those. I’ve broken the greater table into smaller tiers to match up with the level structure.
I added a few new items as well. The Pink Bow(previously mentioned quest reward) is a durable head gear that prevents knockouts from cave-ins. Skull Bombs came about from one of the first boss’s attacks. It’s like a regular bomb, but it throws bone chunks outward in 8 directions when it blows up. Flare Bombs aren’t entirely finished, you can guess what they do.
Ok, getting long here. Last but not least, check out Brash Monkey’s Spriter, especially if you’re into 2D art and animation. You bet your ass I’m donating to that endeavor.
Current Status
-Pimping The Great White Destroyer v1.3b-
-Red Ice-
-Red Ice-
-"Death Pants"-
Sunday, April 1, 2012
Saturday, November 5, 2011
Red Ice, "Death Pants"
So what's up with me, you may be wondering. Well, I've pretty much been doing artwork for a couple projects, Red Ice and "Death Pants"(name WILL change).
Red Ice is an action/arcade style hockey game that the gentile fellas at STRd6 are cooking up. They've got me arting it up all over the place! I'm putting up most of the work on my Imgur account, take a look see if you like. Also, you can play the prototype of Red Ice with an HTML5 compatible browser here. You'll need a gamepad btw.
"Death Pants" is a running game that me and several other fellows are putting together, I'm on art duty here as well. Nothing to show officially yet, but expect much more info in the future.
Working on my own projects has pretty much slowed to a crawl at the moment, the plate is full. Apologies to those who look forward to them being updated regularly.
If anyone has any questions, feel free to ask. Thanks for stopping by.
Red Ice is an action/arcade style hockey game that the gentile fellas at STRd6 are cooking up. They've got me arting it up all over the place! I'm putting up most of the work on my Imgur account, take a look see if you like. Also, you can play the prototype of Red Ice with an HTML5 compatible browser here. You'll need a gamepad btw.
"Death Pants" is a running game that me and several other fellows are putting together, I'm on art duty here as well. Nothing to show officially yet, but expect much more info in the future.
Working on my own projects has pretty much slowed to a crawl at the moment, the plate is full. Apologies to those who look forward to them being updated regularly.
If anyone has any questions, feel free to ask. Thanks for stopping by.
Monday, August 22, 2011
Convert long term.
Ok, first off, new build of Convert.
Second, new video.
Ok, what I’m going to talk about here is future gameplay plans for this thing. Basically how it’s slated now is there are 7 major areas in the game, stage 1-1 through 1-5 are in one of these. The first 4 of these areas are to primarily warm the player up to the different units and their uses, as well as challenge them to overcome natural obstacles. After that 4th area, the Gromm show up, the game shifts into a territorial defense/offense deal, where instead of simply fighting nature, the player is pitted against a force like theirs that can change and adapt. Here’s a breakdown.
-Once Gromm are encountered, Conquest and Defense missions become active. The player also gains access to NPC commanders who have different behaviors and preferences.
-When the player captures their first Factory territory, Resource missions become available. Manufacturing can then be used to enhance structure and unit abilities globally and build more structures.
-Each “round”, the Gromm attack any stage the player controls. The player can choose to defend it themselves, or assign an NPC commander to the task. Assigning an NPC frees them up to take a different mission this “round”.
This all goes on until the player gets far enough into enemy territory to trigger a certain event, I’ll cover that late stuff, well, later. Instead, here’s a short description for the mission types mentioned above.
Conquest - Just like a regular mission, only you’re taking territory from Gromm, who start out at an advantage.
Defense(Incursion) - The Gromm attack one of your territories away from the front line. You are at an advantage.
Defense(Invasion) - These occur on front line territories, basically you have to survive massive waves of Gromm units for a certain period of time.
Resource – More player vs nature mostly, but with a time limit and no HQ. Collect as many resources as you can!
Second, new video.
Ok, what I’m going to talk about here is future gameplay plans for this thing. Basically how it’s slated now is there are 7 major areas in the game, stage 1-1 through 1-5 are in one of these. The first 4 of these areas are to primarily warm the player up to the different units and their uses, as well as challenge them to overcome natural obstacles. After that 4th area, the Gromm show up, the game shifts into a territorial defense/offense deal, where instead of simply fighting nature, the player is pitted against a force like theirs that can change and adapt. Here’s a breakdown.
-Once Gromm are encountered, Conquest and Defense missions become active. The player also gains access to NPC commanders who have different behaviors and preferences.
-When the player captures their first Factory territory, Resource missions become available. Manufacturing can then be used to enhance structure and unit abilities globally and build more structures.
-Each “round”, the Gromm attack any stage the player controls. The player can choose to defend it themselves, or assign an NPC commander to the task. Assigning an NPC frees them up to take a different mission this “round”.
This all goes on until the player gets far enough into enemy territory to trigger a certain event, I’ll cover that late stuff, well, later. Instead, here’s a short description for the mission types mentioned above.
Conquest - Just like a regular mission, only you’re taking territory from Gromm, who start out at an advantage.
Defense(Incursion) - The Gromm attack one of your territories away from the front line. You are at an advantage.
Defense(Invasion) - These occur on front line territories, basically you have to survive massive waves of Gromm units for a certain period of time.
Resource – More player vs nature mostly, but with a time limit and no HQ. Collect as many resources as you can!
Monday, July 11, 2011
Convert Feedback
This here blog page thing is reserved for feedback on Convert!
Just leave a comment and I'll get to it shortly, unless I'm dead, then I'll get to it never.
Just leave a comment and I'll get to it shortly, unless I'm dead, then I'll get to it never.
Friday, July 8, 2011
Convert Stage 4
I've added another stage to Convert. Some other additions...
-The title screen now has a stage select.
-Pressing "r" mid-level will restart the stage.
-Pressing escape will return to the title screen.
-New enemy and spawner, Gants and Gant Mound.
-Sentry Mode, click on a unit to turn on/off their sentry mode, costs 10 energy each time.
-Pilgrimm sentry will reverse the move direction of friendly units.
-Strigrimm sentry will temporarily increase the move speed of passing friendly units.
-Sturgrimm sentry will stand guard and slowly regenerate hit points.
Download the game file here, PC only.
I REALLY need to get a separate page for this.
More on Gants and Gant Mounds
So the Gant Mound is a destroyable spawner that is aligned with neutral territory, so if the ground under it is converted to anything else, it gets destroyed.
The Gants are a fast spawning weak unit that move erratically, and converts land by slowly draining energy from it.
More on Sentry Mode
Pilgrimms can be used to round up your units for a massive push, or keep them from wondering into danger.
Strigrimm can be Sentried at intervals to make other units reach the front line quickly. How this works code wise is, the Strigrim's maximum speed per step gets applied to the passing Grimms, and this effect lasts for 3 seconds.
Sturgrimm regenerate their HP based on adding their speed to HP every second.
What's Next?
At the moment, I have 3 more unit/spawner types planned, and another special spawner.
-The title screen now has a stage select.
-Pressing "r" mid-level will restart the stage.
-Pressing escape will return to the title screen.
-New enemy and spawner, Gants and Gant Mound.
-Sentry Mode, click on a unit to turn on/off their sentry mode, costs 10 energy each time.
-Pilgrimm sentry will reverse the move direction of friendly units.
-Strigrimm sentry will temporarily increase the move speed of passing friendly units.
-Sturgrimm sentry will stand guard and slowly regenerate hit points.
Download the game file here, PC only.
I REALLY need to get a separate page for this.
More on Gants and Gant Mounds
So the Gant Mound is a destroyable spawner that is aligned with neutral territory, so if the ground under it is converted to anything else, it gets destroyed.
The Gants are a fast spawning weak unit that move erratically, and converts land by slowly draining energy from it.
More on Sentry Mode
Pilgrimms can be used to round up your units for a massive push, or keep them from wondering into danger.
Strigrimm can be Sentried at intervals to make other units reach the front line quickly. How this works code wise is, the Strigrim's maximum speed per step gets applied to the passing Grimms, and this effect lasts for 3 seconds.
Sturgrimm regenerate their HP based on adding their speed to HP every second.
What's Next?
At the moment, I have 3 more unit/spawner types planned, and another special spawner.
Sunday, July 3, 2011
Chillin' with Shark : The Great White Destroyer Summer Sale Week 1
The madness continues! Here's a quick recap of the rules...
This week's discount is %51 off!
Here's the video proof, plus cat.
Take a swim, if you dare!
This week's discount is %51 off!
Here's the video proof, plus cat.
Take a swim, if you dare!
Wednesday, June 29, 2011
Chillin' with Shark : The Great White Destroyer Summer Sale
It's that time of year again, when the heat forces people to flee towards bodies of water. This makes my buddy Shark pretty happy, easy meals are good feels. When Shark is happy, prices drop.
It's a summer sale event, Chillin' with Shark!
That's right, for the whole month of July, The Great White Destroyer is on sale, and the price depends on the dice. Let me explain with the power of video.
Let me reiterate the rules here, in case your brain melted from the awesome.
-Every Monday during July, I'll roll three 10 sided dice, the sum of these rolls + %30 is the total discount for that week.
-Anyone who has dice can make their own roll on video, if it's higher than mine, it becomes the new discount for that week. The video must contain no cuts in action, I have to see the dice roll and land.
So it looks like the first days of July have a %50 discount, not a bad start. Who knows how low it will go come Monday? Check back and see.
It's a summer sale event, Chillin' with Shark!
That's right, for the whole month of July, The Great White Destroyer is on sale, and the price depends on the dice. Let me explain with the power of video.
Let me reiterate the rules here, in case your brain melted from the awesome.
-Every Monday during July, I'll roll three 10 sided dice, the sum of these rolls + %30 is the total discount for that week.
-Anyone who has dice can make their own roll on video, if it's higher than mine, it becomes the new discount for that week. The video must contain no cuts in action, I have to see the dice roll and land.
So it looks like the first days of July have a %50 discount, not a bad start. Who knows how low it will go come Monday? Check back and see.
Subscribe to:
Posts (Atom)