Current Status

-Pimping The Great White Destroyer v1.3b-
-Red Ice-
-"Death Pants"-

Wednesday, June 16, 2010

Monsta kicks up dust after planting face.

Worked on some more animations today for Contrasaurus, a soldier upper torso shooting animations. You can see some of my animations in their prototype, which is updated frequently. Just use about any browser but IE and it should work.
http://contrasaurus.strd6.com/
There is a little green running dino in the first scene, and later bullets, dirt effects, blood effects, spark effects, and some running soldiers.

Got some YGTS work done also. Monsta's power downward attack is done, he plants his face rather hard into the ground, these weak ass pics barely convey the awesome.




This here is what it looks like sorta powered up.



So what it does on ground is damage things below you and spread an effect wave that can do things like pop some poor soul off the ground.

Also did some special effects, like dust puffs from running starts and landing from a jump.




You'll see it all in motion come Friday. Also, IDs rage engine is something.

Monday, June 14, 2010

It's Monday, and I ain't got nothin' to show for it.

That's right! Spent today working on Contrasaurus art and watching E3 press conferences. Gawdamned akward things they are, I wish they'd toss out all the flash and "special guests" and just show off the damn games. Oh well, Nintendo better be ready, Microsoft and Sony are looking to take a bite out of their softcore gamer stockpile. Also, Bullet Storm looks like it'll be a blast to play.

Wednesday, June 9, 2010

Contrasaurus and mining hats.

I've been contracted by STRd6 to do artwork for their game Contrasaurus. They'd like me to tell you to check out their story document and a demo mockup of the game in action. The links will be below, you must have a HTML5 Canvas compatible browser, like Firefox, Safari, Chrome or Opera.

Prototype Demo http://contrasaurus.strd6.com/
Plot Story Fun Time http://docs.google.com/View?id=dfbxkqk5_798t6nk6cz

I'm enjoying myself with it, the wacked out story hits me the right way, and I love 2d shooters, plus dinosaurs! AND Reagan!

On the flipside, here's some headgear action for our old man Beardy.





I've also gotten more done with YGTShaft, but I'll leave that for Friday.

Wednesday, June 2, 2010

Texturing results and something else.

Texture Teusday yielded 3 textured objects, the Stickaxe, Old Pickaxe, and Fine Pickaxe. Some of the Fine texture was from the Old one, saving some time. Pictures.





Each of those textures are 64x64. You really only see them from a distance, so no need to sap the memory.

Also, I've been piddling around with a 2D game, a little here, a little there. I'm calling it You Got The Shaft as of now. I've got some animations for the main character done and working. Also his platforming physics are working. More details as they are fleshed out, so heres a pic. It's small, tile based 16x16, more oldschool.

Monday, May 31, 2010

Concept Monday

Yep. So I worked on concepts for the collectable items, like bones, roots, precious stones, etc. Here they are.







The precious stone meshes will be reused with different maps to reflect the material and worth. Same goes with the nugget, chunk, ore, and slab. Those will be shared for the different metals.

Also, happy memorial day! Thanks to all you troops out there, dead and alive, for your years of service to the country and it's citizenry. Stay safe folks.