This here blog page thing is reserved for feedback on Convert!
Just leave a comment and I'll get to it shortly, unless I'm dead, then I'll get to it never.
Current Status
-Pimping The Great White Destroyer v1.3b-
-Red Ice-
-Red Ice-
-"Death Pants"-
Monday, July 11, 2011
Friday, July 8, 2011
Convert Stage 4
I've added another stage to Convert. Some other additions...
-The title screen now has a stage select.
-Pressing "r" mid-level will restart the stage.
-Pressing escape will return to the title screen.
-New enemy and spawner, Gants and Gant Mound.
-Sentry Mode, click on a unit to turn on/off their sentry mode, costs 10 energy each time.
-Pilgrimm sentry will reverse the move direction of friendly units.
-Strigrimm sentry will temporarily increase the move speed of passing friendly units.
-Sturgrimm sentry will stand guard and slowly regenerate hit points.
Download the game file here, PC only.
I REALLY need to get a separate page for this.
More on Gants and Gant Mounds
So the Gant Mound is a destroyable spawner that is aligned with neutral territory, so if the ground under it is converted to anything else, it gets destroyed.
The Gants are a fast spawning weak unit that move erratically, and converts land by slowly draining energy from it.
More on Sentry Mode
Pilgrimms can be used to round up your units for a massive push, or keep them from wondering into danger.
Strigrimm can be Sentried at intervals to make other units reach the front line quickly. How this works code wise is, the Strigrim's maximum speed per step gets applied to the passing Grimms, and this effect lasts for 3 seconds.
Sturgrimm regenerate their HP based on adding their speed to HP every second.
What's Next?
At the moment, I have 3 more unit/spawner types planned, and another special spawner.
-The title screen now has a stage select.
-Pressing "r" mid-level will restart the stage.
-Pressing escape will return to the title screen.
-New enemy and spawner, Gants and Gant Mound.
-Sentry Mode, click on a unit to turn on/off their sentry mode, costs 10 energy each time.
-Pilgrimm sentry will reverse the move direction of friendly units.
-Strigrimm sentry will temporarily increase the move speed of passing friendly units.
-Sturgrimm sentry will stand guard and slowly regenerate hit points.
Download the game file here, PC only.
I REALLY need to get a separate page for this.
More on Gants and Gant Mounds
So the Gant Mound is a destroyable spawner that is aligned with neutral territory, so if the ground under it is converted to anything else, it gets destroyed.
The Gants are a fast spawning weak unit that move erratically, and converts land by slowly draining energy from it.
More on Sentry Mode
Pilgrimms can be used to round up your units for a massive push, or keep them from wondering into danger.
Strigrimm can be Sentried at intervals to make other units reach the front line quickly. How this works code wise is, the Strigrim's maximum speed per step gets applied to the passing Grimms, and this effect lasts for 3 seconds.
Sturgrimm regenerate their HP based on adding their speed to HP every second.
What's Next?
At the moment, I have 3 more unit/spawner types planned, and another special spawner.
Sunday, July 3, 2011
Chillin' with Shark : The Great White Destroyer Summer Sale Week 1
The madness continues! Here's a quick recap of the rules...

This week's discount is %51 off!
Here's the video proof, plus cat.
Take a swim, if you dare!
This week's discount is %51 off!
Here's the video proof, plus cat.
Take a swim, if you dare!
Wednesday, June 29, 2011
Chillin' with Shark : The Great White Destroyer Summer Sale
It's that time of year again, when the heat forces people to flee towards bodies of water. This makes my buddy Shark pretty happy, easy meals are good feels. When Shark is happy, prices drop.
It's a summer sale event, Chillin' with Shark!

That's right, for the whole month of July, The Great White Destroyer is on sale, and the price depends on the dice. Let me explain with the power of video.
Let me reiterate the rules here, in case your brain melted from the awesome.
-Every Monday during July, I'll roll three 10 sided dice, the sum of these rolls + %30 is the total discount for that week.
-Anyone who has dice can make their own roll on video, if it's higher than mine, it becomes the new discount for that week. The video must contain no cuts in action, I have to see the dice roll and land.
So it looks like the first days of July have a %50 discount, not a bad start. Who knows how low it will go come Monday? Check back and see.
It's a summer sale event, Chillin' with Shark!
That's right, for the whole month of July, The Great White Destroyer is on sale, and the price depends on the dice. Let me explain with the power of video.
Let me reiterate the rules here, in case your brain melted from the awesome.
-Every Monday during July, I'll roll three 10 sided dice, the sum of these rolls + %30 is the total discount for that week.
-Anyone who has dice can make their own roll on video, if it's higher than mine, it becomes the new discount for that week. The video must contain no cuts in action, I have to see the dice roll and land.
So it looks like the first days of July have a %50 discount, not a bad start. Who knows how low it will go come Monday? Check back and see.
Sunday, June 26, 2011
Weekend update, mostly Convert.
Convert prototype is what I'm calling it at the moment. That little experiment I started last week. I liked what was going on with it so I dumped the Backyard Ninja avatar and went with a proper control scheme.
Presentation wise, this is bare bones, all placeholder art, just the gameplay itself. Genre wise I think it falls somewhere between tower defense and an rts. I'm putting it up for free for people to try out. There's only 3 stages at the moment, I'll be adding more every week. When I get all the gameplay elements represented I'll consider turning it into a full game, art, music, all that jazz. Until I get a proper link on my webpage, use the one below.
Convert prototype file
Feel free to leave feedback here, or drop me an email, backyardninja@dumbmanex.com .
The Great White Destroyer News, no work to show this time around. I am devising a sale for next month however, more info on that later this week.
Presentation wise, this is bare bones, all placeholder art, just the gameplay itself. Genre wise I think it falls somewhere between tower defense and an rts. I'm putting it up for free for people to try out. There's only 3 stages at the moment, I'll be adding more every week. When I get all the gameplay elements represented I'll consider turning it into a full game, art, music, all that jazz. Until I get a proper link on my webpage, use the one below.
Convert prototype file
Feel free to leave feedback here, or drop me an email, backyardninja@dumbmanex.com .
The Great White Destroyer News, no work to show this time around. I am devising a sale for next month however, more info on that later this week.
Sunday, June 19, 2011
No video, only this blog post.
Rats and crap turds! I've simply been too worn out these last few weekends for the video bullcraps. So here I am, posting some update stuff about a few things.
The Great White Destroyer ver 1.4, it keeps on rolling. Here's the rub since last time.

The Gun Cops are the first line of assault and only show up after Shark is caught breaking the law. They'll close in and begin firing slowly, and will reload when out of bullets. That's your chance to rush in and disarm them, or eat them, whatever.

Shotty Cops are a lot like Gun Cops in behavior, with a few differences. They're slower, and like to get a little closer before shooting. They fire spreads of bullets naturally, but unnaturally the bullets travel slower than normal.

I love the name Swat Cop! Trained in the art of Three Shot Burst, as to be deadly and quick. These guys not only shoot Shark with their cool auto-rifles, but sport some tear gas as well.
As you can see, to save some time I re-used some art from the other fish and added to them. It works out very well, they look great in action. Next up I'll be working on the law escalation system, sorta like the Grand Theft Auto thing. Instead of it resetting every time you evade the law like in GTA, it continues to increase unless you avoid breaking the law for a while, or take a day off, or wear a disguise, but more on those mechanics at a later date. Plus, lets all shoot Shark!

Hellhol news, there is none. The game is not forgotten, I've just been busy.
Free Stuff will get a few more bits sometime tomorrow. That crappy Fall/Winter tileset will get on there, as well as another character from the defunct Snowball's Chance 2.
Backyard Ninja Adventures I'm toying around with this freebie game here where I showcase different game mechanics in a 2D sidescrolling fashion. This thing here is a take on one of the first games I piddled around with, dealing with taking territory by directing flows of units who behaved in predictable patterns. Anyhow, I'll probably make a few stages based on it and put it out there, see what people think. More at a later date.

Thanks for stopping by.
The Great White Destroyer ver 1.4, it keeps on rolling. Here's the rub since last time.
The Gun Cops are the first line of assault and only show up after Shark is caught breaking the law. They'll close in and begin firing slowly, and will reload when out of bullets. That's your chance to rush in and disarm them, or eat them, whatever.
Shotty Cops are a lot like Gun Cops in behavior, with a few differences. They're slower, and like to get a little closer before shooting. They fire spreads of bullets naturally, but unnaturally the bullets travel slower than normal.
I love the name Swat Cop! Trained in the art of Three Shot Burst, as to be deadly and quick. These guys not only shoot Shark with their cool auto-rifles, but sport some tear gas as well.
As you can see, to save some time I re-used some art from the other fish and added to them. It works out very well, they look great in action. Next up I'll be working on the law escalation system, sorta like the Grand Theft Auto thing. Instead of it resetting every time you evade the law like in GTA, it continues to increase unless you avoid breaking the law for a while, or take a day off, or wear a disguise, but more on those mechanics at a later date. Plus, lets all shoot Shark!
Hellhol news, there is none. The game is not forgotten, I've just been busy.
Free Stuff will get a few more bits sometime tomorrow. That crappy Fall/Winter tileset will get on there, as well as another character from the defunct Snowball's Chance 2.
Backyard Ninja Adventures I'm toying around with this freebie game here where I showcase different game mechanics in a 2D sidescrolling fashion. This thing here is a take on one of the first games I piddled around with, dealing with taking territory by directing flows of units who behaved in predictable patterns. Anyhow, I'll probably make a few stages based on it and put it out there, see what people think. More at a later date.
Thanks for stopping by.
Saturday, June 4, 2011
Summer bummer.
Summer can be a bummer! I'm talking lousy humidity and high temperatures. I'm talking sweat is yanked from you even while in an air conditioned environment. I'm talking, being miserable and wanting to slouch the day away. At least until you get used to it again.
What? Video? Yes, of course.
Thanks for stopping by.
What? Video? Yes, of course.
Thanks for stopping by.
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