So I've turned all my attantion to Contrasaurus as we're close to having the art done. This way I can close out faster, and not burn out as I did while doing both this and YGTS.
So, here's some stuff I did for the C-saur this week.
This is a cutscene where they're getting ready to ship C-saur off on a mission in South America.
Another cutscene. C-saur traveling through time.
Here's a gunboat boss. All the guns are actually seperate with animations and/or death frames.
These next bits are a crate, and commando animations.
Annnnnnddddd, that's it. I'll resume work on YGTS as soon as C-saur is wrapped up. Have a good weekend folks!
Current Status
-Pimping The Great White Destroyer v1.3b-
-Red Ice-
-Red Ice-
-"Death Pants"-
Saturday, September 25, 2010
Saturday, September 18, 2010
Friday Bullcrap 9-18-2010, hey wait that's a Saturday!
Before we get to the video, here's a few pics from YGTS for those of you who'd like to regulate your shaft intake. There's some Contrasaur toward the end of the vid if you'd still like to check that out. Anyhow..
An overlay is added to give atmosphere to the stage.
A new stage in progress.
Ok, vid time.
An overlay is added to give atmosphere to the stage.
A new stage in progress.
Ok, vid time.
Saturday, September 11, 2010
Saturday, September 4, 2010
Friday Bullcrap on Saturday, 9-4-2010
Before movie time, I wanted to mention that there's been a lot of traffic on my TGWD highscore tables. Most of the entries appear to be gunk, I don't know if someone is screwing with them or what, but some of the entries' scores don't even get sorted right. I'm pretty novice at php, so bummer on me I guess.
Also, Metroid: Other M is pretty slammin' so far. I know it's minor, but they do a slick job at transitioning from pre-render to in game, damn fine job. That's always been one of my bother areas, back in the PS1/N64 days, I hated pre-render due to the jaring difference between it and the in game look, I prefered in-engine cutscenes like Vagrant Story and Ocarina. Oh well, video!
Also, Metroid: Other M is pretty slammin' so far. I know it's minor, but they do a slick job at transitioning from pre-render to in game, damn fine job. That's always been one of my bother areas, back in the PS1/N64 days, I hated pre-render due to the jaring difference between it and the in game look, I prefered in-engine cutscenes like Vagrant Story and Ocarina. Oh well, video!
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