Current Status

-Pimping The Great White Destroyer v1.3b-
-Red Ice-
-"Death Pants"-

Saturday, January 29, 2011

Bullcrap 1-29-2011

First off, video...


Let's see, next month will be The Great White Destroyer's first birthday! To celebrate, the game will be half off, plus I'll be having a quiz on the demo version, the prize being free copies to the winners, 10 a week.

Also got some more free games from the PixelProspector big video contest(round 2 is around the corner) so a big thanks to these guys for laying some good games on me!

PiEyeGames
GURUY Entertainment
BlitWise Productions
Wolfire Games

Ok, that's it for now.

Saturday, January 22, 2011

What a crappy week.

What started out as an awesome week quickly went south with the appearance of flu bug! I haven't been hit this hard by one for some time. So naturally not much work was to be done. Hey, here's how I spent Wednesday night...

As well as the vomiting, my mind raced about all kinds of random garbage and was driving me a bit crazy. Sleep was no where to be found! It was a pocket hell. I'm pretty sure that was the low point of my immune system and the push back is under way.

So next week I'll try to get some work done with my flippy energy levels, frequent naps and all.

Sunday, January 16, 2011

Bullcrap 1-16-2011

First off, video...


Next up, PixelProspector recently had a video project/contest which has concluded for now, I'd like to thank him and and everyone who donated the prizes. I've had a chance to play them and it's aces all around. So I shall linkify them!

Rake in Grass
Charlie's Games
Incitti.com
KloonieGames
TimeTrap
Elecorn

Lastly, my work objective for next week, I'm not sure. I'll have those land slopes done in an hour or less, I guess maybe work on stuff related to the player, get some kind of hud in order. Who knows.

Well thanks for stopping by, until next time.

Sunday, January 9, 2011

A new year of Bullcrap! Yay!

First off, video.




Now for those concepty pictures I mentioned in the video.




And that's that, until next time.

Saturday, December 18, 2010

Achievement success, plus extras.

That's right, they all work just fine and are do-able! I also added some ">>><<<" to the combo text, they tick down as combo time nears it's end.


When a combo's time would run out, it would flash up the total points earned, there is now an extra effect to help those stand out in the form of a frame.


My main man tester Jay suggested having the achievements visible on the pause screen, which is an excellent idea. I have it functioning, and it only shows what you can get in the stage you are on. Simply move the mouse down and to the right or left to scroll them around to take a look.


I most likely won't be posting anything until after new years, so everyone have a safe merry Christmas, and a happy holidays, and an excellent new years!

Sunday, December 12, 2010

Achievements:They fuction for the most part.

There's still some that need tested, and a few that need fixed so they actually work. I did a lot of work on combo timing, to make some of these easier and let the player try to build up extra points if they like. Jetskis don't blow up as fast either.

Examples of what hasn't worked out...
Drown Their Sorrows(3x drown combo) is being changed to just drowning one person, it's hard for me to even come close to drowning two let alone three!
Push Me, Pull You's(snagged by 2 hooks) code just didn't work period, so I missed something.

I had my doubts about Squid-Kebob(big squidy and little squidy hit with same spear), but I came within 2 pixels of pulling it off the other day. It's possible, you just need to find the right enemy placement and timing.

This last Friday I toyed with the idea to upsize You Got The Shaft for 1024x768. I would make the tiles 48x48 instead of 16x16, so all my numbers would just need multiplied by 3. I also did a few Monsta animations at the new size.

I wouldn't use near as many frames as the smaller ones due to memory. I'm also thinking of ditching the falling block thing and replacing it with combat related challenges. I dunno, what do you guys think of all this.

Saturday, December 4, 2010