Sunday, October 10, 2010
Only because I don't know crap about coding that kind of thing. If I understand it correctly, server code actually runs the game and is purely computational, while client side does all the pretty stuff, and they communicate back and forth. Is that a propper stripped down explanation? I don't know. Anyhow, been roughing out ideas for this next venture, doing research, deciding on how it'll play and look. All that fun stuff. Plus I'm pretty sure I've gained what I can from the Torque2D tutorials, as soon as I have enough down on paper I can get to prototyping.