Work on TGWD version 1.1 continues. Today I pretty much got all the Destroyer levels hooked up with the new Crave deal, save one, the Carhtoothus battle. Just a bunch of script work really.
Did some testing on stages 1 through 5 to see if any of the Crave max fill settings needed changed, which they did. Now you only need to down say, 3 sea gulls instead of 5. Destroying larger things like boats require only 1 to set it off now, as often there would only be 1 to 3 boats present, and requiring 5 of them would leave none left to be "doomed", totally wasting the effort(minus extra points).
Craves during the Carhtoothus battle will revolve around you injuring yourself. I'm thinking of adding score multipliers to certain crave actions, as there is risk involved that is not worth 160(or less) points.
I forgot to mention this, the Sharkburn miniboss in stage 4 now throws dynamite after unloading his gun. The number of sticks depends on what difficulty your playing.
What's left then, that last bit of Crave, a new sound effect for shark wigging out pre frenzy, a couple more power-ups, and of course, testing. I'll try to post again Wednesday night, keeping regular on this stuff is on my to-do list.