Current Status

-Pimping The Great White Destroyer v1.3b-
-Red Ice-
-"Death Pants"-
Showing posts with label test. Show all posts
Showing posts with label test. Show all posts

Wednesday, June 2, 2010

Texturing results and something else.

Texture Teusday yielded 3 textured objects, the Stickaxe, Old Pickaxe, and Fine Pickaxe. Some of the Fine texture was from the Old one, saving some time. Pictures.





Each of those textures are 64x64. You really only see them from a distance, so no need to sap the memory.

Also, I've been piddling around with a 2D game, a little here, a little there. I'm calling it You Got The Shaft as of now. I've got some animations for the main character done and working. Also his platforming physics are working. More details as they are fleshed out, so heres a pic. It's small, tile based 16x16, more oldschool.

Friday, April 2, 2010

Rotation works. Collisions don't.



I know you probably can't read a damn thing on that screen, but you can see the player mock up rotate correctly! I should note that the player object has no downward gravity at the moment, and when it did the collision for the ground box didn't work either. Grrrr.

I'll give this video thing a try every Friday.

Friday, March 5, 2010

Relentless Squid

Not much to say really. Testing is winding down. Had to make the squid a little less aggressive. They'd pursue you for 10 seconds without letting up, and in an action game that can be an eternity. So it's 5 seconds now, seems reasonable so far.

Now, for something random, I present Captain Nippers!


For some dumbass reason, one day while taking a dump, I thought up a tiny shark space man that would seek out our hero for help, and he'd ride on his back blasting stuff, possibly in space too. MMMMmmmm, the possibilities.

Ok, that's all for now.

Wednesday, March 3, 2010

Tweak, tweak, tweak some more.

The title describes the last couple days.

-The bonus pop-ups are now outlined black, by drawing the text content twice, offset by a pixel -1/-1 and +1/+1. Then the show text is drawn on top of that. Done to make them stand out a bit better. A little before/after below.


-Destroy Ol' Humpy crave rewards you with Magnet Mouth. Before it was a random power-up, but killing him first isn't exactly easy, what with the dolphins and orca on you. So at least Magnet Mouth will make it easier to eat the bonus food afterward. Hell, if you do manage to kill Humpy first, catching the other mammals won't be too hard, for 10 seconds anyway :P.

-Pain Crave requirements have been lowered to reflect the damage one would sustain in the process. No longer will you need to stick your face into 3 explosions, no sir. One will do. Also, Pain Craves won't crop up if you have under 30 HP.

-If you hit Frenzy or are in a Frenzy when you score a Combo Meal Extension bonus, the frenzy meter will be frozen, keeping the Combo Meal bonus alive until the timer runs down. Before, Frenzies would kill any Combo Meal bonus at Frenzy end to tally up bonus points.

-Stage 9 is now shorter, by 240 pixels. The issue was enemies being too spread out.

This is all set to test some more, make sure it all works good. Thanks to Jay for continuing to run it through it's paces with me.