Not as exciting as the title makes it out to be. I got the player camera working. It sits pretty at the 3/4ths overhead and when sight of your character is obstructed, it swings a little closer and higher to give you and overhead vantage. The movement starts out quick and eases in slow. I have a timer on there also that has to count down before it swings back to normal to keep it from bobbing if you are moving behind segmented walls. There may be changes to how this works later of course, but for now it's good to go. I'll most likely show this off on Friday, so until then.