Current Status

-Pimping The Great White Destroyer v1.3b-
-Red Ice-
-"Death Pants"-
Showing posts with label eye. Show all posts
Showing posts with label eye. Show all posts

Wednesday, April 28, 2010

Bad Eye design finalized.

You remember that rough concept some weeks ago, here's the character model sheet.


I've done some optimizing on that wall, less polys thanks to some tips from Jay. Also have another wall chunket done, have done specular and bump for it, plus bump for that first wall. Currently working on floor tiles. I'll most likely video it all up for Friday.

Friday, March 26, 2010

Bad Eye concept art.

Today I bring to you a rough concept of the "Bad Eye" monster. It's a stalker type of monster, you can kill them, but they reconstitute after a while. This one will track you by sight, so if you stay hidden for a bit, it would go back to patrolling at random. If it's in range of an explosion or cave-in(sound/vibration trigger), it will come to investigate. The stalker monsters in this game don't get along with other types, and will even hunt them if the opportunity arises. I've always liked monster in-fighting! Who wouldn't want to see a Rabid Cavecoon devoured by one of these? Anyway, pic.