Convert prototype is what I'm calling it at the moment. That little experiment I started last week. I liked what was going on with it so I dumped the Backyard Ninja avatar and went with a proper control scheme.
Presentation wise, this is bare bones, all placeholder art, just the gameplay itself. Genre wise I think it falls somewhere between tower defense and an rts. I'm putting it up for free for people to try out. There's only 3 stages at the moment, I'll be adding more every week. When I get all the gameplay elements represented I'll consider turning it into a full game, art, music, all that jazz. Until I get a proper link on my webpage, use the one below.
Convert prototype file
Feel free to leave feedback here, or drop me an email, backyardninja@dumbmanex.com .
The Great White Destroyer News, no work to show this time around. I am devising a sale for next month however, more info on that later this week.
Current Status
-Pimping The Great White Destroyer v1.3b-
-Red Ice-
-Red Ice-
-"Death Pants"-
Sunday, June 26, 2011
Sunday, June 19, 2011
No video, only this blog post.
Rats and crap turds! I've simply been too worn out these last few weekends for the video bullcraps. So here I am, posting some update stuff about a few things.
The Great White Destroyer ver 1.4, it keeps on rolling. Here's the rub since last time.

The Gun Cops are the first line of assault and only show up after Shark is caught breaking the law. They'll close in and begin firing slowly, and will reload when out of bullets. That's your chance to rush in and disarm them, or eat them, whatever.

Shotty Cops are a lot like Gun Cops in behavior, with a few differences. They're slower, and like to get a little closer before shooting. They fire spreads of bullets naturally, but unnaturally the bullets travel slower than normal.

I love the name Swat Cop! Trained in the art of Three Shot Burst, as to be deadly and quick. These guys not only shoot Shark with their cool auto-rifles, but sport some tear gas as well.
As you can see, to save some time I re-used some art from the other fish and added to them. It works out very well, they look great in action. Next up I'll be working on the law escalation system, sorta like the Grand Theft Auto thing. Instead of it resetting every time you evade the law like in GTA, it continues to increase unless you avoid breaking the law for a while, or take a day off, or wear a disguise, but more on those mechanics at a later date. Plus, lets all shoot Shark!

Hellhol news, there is none. The game is not forgotten, I've just been busy.
Free Stuff will get a few more bits sometime tomorrow. That crappy Fall/Winter tileset will get on there, as well as another character from the defunct Snowball's Chance 2.
Backyard Ninja Adventures I'm toying around with this freebie game here where I showcase different game mechanics in a 2D sidescrolling fashion. This thing here is a take on one of the first games I piddled around with, dealing with taking territory by directing flows of units who behaved in predictable patterns. Anyhow, I'll probably make a few stages based on it and put it out there, see what people think. More at a later date.

Thanks for stopping by.
The Great White Destroyer ver 1.4, it keeps on rolling. Here's the rub since last time.
The Gun Cops are the first line of assault and only show up after Shark is caught breaking the law. They'll close in and begin firing slowly, and will reload when out of bullets. That's your chance to rush in and disarm them, or eat them, whatever.
Shotty Cops are a lot like Gun Cops in behavior, with a few differences. They're slower, and like to get a little closer before shooting. They fire spreads of bullets naturally, but unnaturally the bullets travel slower than normal.
I love the name Swat Cop! Trained in the art of Three Shot Burst, as to be deadly and quick. These guys not only shoot Shark with their cool auto-rifles, but sport some tear gas as well.
As you can see, to save some time I re-used some art from the other fish and added to them. It works out very well, they look great in action. Next up I'll be working on the law escalation system, sorta like the Grand Theft Auto thing. Instead of it resetting every time you evade the law like in GTA, it continues to increase unless you avoid breaking the law for a while, or take a day off, or wear a disguise, but more on those mechanics at a later date. Plus, lets all shoot Shark!
Hellhol news, there is none. The game is not forgotten, I've just been busy.
Free Stuff will get a few more bits sometime tomorrow. That crappy Fall/Winter tileset will get on there, as well as another character from the defunct Snowball's Chance 2.
Backyard Ninja Adventures I'm toying around with this freebie game here where I showcase different game mechanics in a 2D sidescrolling fashion. This thing here is a take on one of the first games I piddled around with, dealing with taking territory by directing flows of units who behaved in predictable patterns. Anyhow, I'll probably make a few stages based on it and put it out there, see what people think. More at a later date.
Thanks for stopping by.
Saturday, June 4, 2011
Summer bummer.
Summer can be a bummer! I'm talking lousy humidity and high temperatures. I'm talking sweat is yanked from you even while in an air conditioned environment. I'm talking, being miserable and wanting to slouch the day away. At least until you get used to it again.
What? Video? Yes, of course.
Thanks for stopping by.
What? Video? Yes, of course.
Thanks for stopping by.
Sunday, May 29, 2011
Double The Shark + Elementimals
This week's video...
I play other folks' stuff.
Thanks for stopping by.
I play other folks' stuff.
Thanks for stopping by.
Saturday, May 21, 2011
Weekly update I guess.
Well the world sure is taking it's sweet time ending. Video!
Drats, I found another targeting bugger with the Lad. It only rears it's head when fighting something larger than 1 48x48 square, origin point related. I whiteboard that sumbitch, easily fixed, sometime next week.
Thanks for stopping by.
Drats, I found another targeting bugger with the Lad. It only rears it's head when fighting something larger than 1 48x48 square, origin point related. I whiteboard that sumbitch, easily fixed, sometime next week.
Thanks for stopping by.
Thursday, May 19, 2011
Midweek artwork plus more.
Hoyooooo! Yeah, so I've got some pieces of art for The Great White Destroyer up on the Facebook.
Hellhol!
I've got the little girl unit(Lass) functional. She can give enemy units(male only) cooties, which puts a damper on sp(super points!) recharge and gives them one additional random malady. It only lasts for a turn or two. She can also scarf down chocolate to refill 1/2 of her max hp.
I also toyed around with one high level unit versus low levels, fun stuff! A level 50 Gorky vs level 1 monsters. I went about surrounding it and keeping it distracted until I could drop something bigger on top. If you can damage it and have the unit survive, you get your own guys to level up. I think a level one just hitting him gave it 5 levels of advancement. Status effects help too, good old blind might keep him inactive for a round or two.
Random name generation. I've got it working for Gobbys and Trollgees. It selects a name from list A and adds another part from list B. Here's a few examples for each monster...
Gobby - Stikkreddy, Antfud, Greenyget, Gorgik, Gopgem, Rumppussgox
Trollgee - Trokbush, Mendtras, Wulktrix, Mabranch, Tusktrig, Mendhungr
I think I'll work on the Gorky names tonight, it's silly fun.
Also, a friend of mine(Ian) is venturing out into indie game territory and has begun to blog about it. He's much better at it than I, here's a link to it.
Game.Dev.Life
Thanks for stopping by.
Hellhol!
I've got the little girl unit(Lass) functional. She can give enemy units(male only) cooties, which puts a damper on sp(super points!) recharge and gives them one additional random malady. It only lasts for a turn or two. She can also scarf down chocolate to refill 1/2 of her max hp.
I also toyed around with one high level unit versus low levels, fun stuff! A level 50 Gorky vs level 1 monsters. I went about surrounding it and keeping it distracted until I could drop something bigger on top. If you can damage it and have the unit survive, you get your own guys to level up. I think a level one just hitting him gave it 5 levels of advancement. Status effects help too, good old blind might keep him inactive for a round or two.
Random name generation. I've got it working for Gobbys and Trollgees. It selects a name from list A and adds another part from list B. Here's a few examples for each monster...
Gobby - Stikkreddy, Antfud, Greenyget, Gorgik, Gopgem, Rumppussgox
Trollgee - Trokbush, Mendtras, Wulktrix, Mabranch, Tusktrig, Mendhungr
I think I'll work on the Gorky names tonight, it's silly fun.
Also, a friend of mine(Ian) is venturing out into indie game territory and has begun to blog about it. He's much better at it than I, here's a link to it.
Game.Dev.Life
Thanks for stopping by.
Saturday, May 14, 2011
Irrelevancy abounds!
Here's the video, in all it's glory.
I forgot to mention that some other work did get done for Hellhol. I made some more tweaks to the target finding code, and had some random name generation working for the Gobbys and Trollgees.
Thanks for stopping by.
I forgot to mention that some other work did get done for Hellhol. I made some more tweaks to the target finding code, and had some random name generation working for the Gobbys and Trollgees.
Thanks for stopping by.
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